Difference between revisions of "Template:HPL2 InstanceVars Prop"
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| StaticPhysics || Bool || false || If the mass of all bodies should be 0.<br>If enabled, the entity cannot be moved by physics or player interactions. | | StaticPhysics || Bool || false || If the mass of all bodies should be 0.<br>If enabled, the entity cannot be moved by physics or player interactions. | ||
|- | |- | ||
+ | {{#ifeq:{{{1|}}}|amfp| | ||
+ | {{!}} IsOccluder {{!}}{{!}} Bool {{!}}{{!}} false {{!}}{{!}} If objects behind should be culled. | ||
+ | {{!}}- | ||
+ | }} | ||
| IsAffectedByDecal || Bool || true || If decals can be created on entity. | | IsAffectedByDecal || Bool || true || If decals can be created on entity. | ||
|- | |- | ||
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| PlayerInteractCallbackAutoRemove || Bool || false || Should interact callback be removed when entity is interacted with and is callback called. | | PlayerInteractCallbackAutoRemove || Bool || false || Should interact callback be removed when entity is interacted with and is callback called. | ||
|- | |- | ||
+ | {{#ifeq:{{{1|}}}|amfp| | ||
+ | {{!}} GlowEnabled {{!}}{{!}} Bool {{!}}{{!}} true {{!}}{{!}} If the object should have a glowing effect. Only works on interactables! | ||
+ | {{!}}- | ||
+ | {{!}} GlowColor {{!}}{{!}} Color {{!}}{{!}} 0.5 0.5 1.0 0 {{!}}{{!}} Color of the objects glow. | ||
+ | {{!}}- | ||
+ | {{!}} GlowOutlineColor {{!}}{{!}} Color {{!}}{{!}} 0 0 0.5 0 {{!}}{{!}} Color of the outline when object is in focus | ||
+ | {{!}}- | ||
+ | {{!}} UpdateAnimationWhenCulled {{!}}{{!}} Bool {{!}}{{!}} false {{!}}{{!}} Should the animation be reset when the player isn't looking. | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} |