Difference between revisions of "Template:HPL2 InstanceVars Prop"
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| StaticPhysics || Bool || false || If the mass of all bodies should be 0.<br>If enabled, the entity cannot be moved by physics or player interactions. | | StaticPhysics || Bool || false || If the mass of all bodies should be 0.<br>If enabled, the entity cannot be moved by physics or player interactions. | ||
|- | |- | ||
+ | {{#ifeq:{{{1|}}}|amfp| | ||
+ | {{!}} IsOccluder {{!}}{{!}} Bool {{!}}{{!}} false {{!}}{{!}} If objects behind should be culled. | ||
+ | {{!}}- | ||
+ | }} | ||
| IsAffectedByDecal || Bool || true || If decals can be created on entity. | | IsAffectedByDecal || Bool || true || If decals can be created on entity. | ||
|- | |- | ||
Line 26: | Line 30: | ||
|- | |- | ||
{{#ifeq:{{{1|}}}|amfp| | {{#ifeq:{{{1|}}}|amfp| | ||
− | {{!}} | + | {{!}} GlowEnabled {{!}}{{!}} Bool {{!}}{{!}} false {{!}}{{!}} If the object should have a glowing effect. Only works on interactables! |
{{!}}- | {{!}}- | ||
− | {{!}} | + | {{!}} GlowColor {{!}}{{!}} Color {{!}}{{!}} 0.5 0.5 1.0 0 {{!}}{{!}} Color of the objects glow. |
{{!}}- | {{!}}- | ||
− | {{!}} | + | {{!}} GlowOutlineColor {{!}}{{!}} Color {{!}}{{!}} 0 0 0.5 0 {{!}}{{!}} Color of the outline when object is in focus |
{{!}}- | {{!}}- | ||
− | {{!}} | + | {{!}} UpdateAnimationWhenCulled {{!}}{{!}} Bool {{!}}{{!}} false {{!}}{{!}} Should the animation be reset when the player isn't looking. |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} |