Difference between revisions of "HPL3/SOMA/Areas/Tool Area"
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== Properties == | == Properties == | ||
− | [[File:Tool area.png|thumb|A functioning Omnitool | + | [[File:Tool area.png|thumb|A functioning Omnitool panel using an orange Tool Area]] |
=== Tool === | === Tool === | ||
* '''ToolsToEquip''': The Tool to hold out when a player is inside the area. Must be in the players inventory. | * '''ToolsToEquip''': The Tool to hold out when a player is inside the area. Must be in the players inventory. | ||
− | * '''ConnectedToolArea''': Additional [[HPL3/Areas/Tool Area|Tool Areas]] that can be passed through without holstering the tool that is equipped. Areas must be at least touching. | + | * '''ConnectedToolArea''': Additional [[HPL3/SOMA/Areas/Tool Area|Tool Areas]] that can be passed through without holstering the tool that is equipped. Areas must be at least touching. |
* '''LookEntities''':An entity that must be looked at to raise the tool | * '''LookEntities''':An entity that must be looked at to raise the tool | ||
* '''LookEntityLOS''': If the '''LookEntities''' must have uninterupted line of sight | * '''LookEntityLOS''': If the '''LookEntities''' must have uninterupted line of sight |
Latest revision as of 18:10, 8 February 2024
Overview
This area when entered by the player will hold out a specified tool from the players inventory and be holstered when exiting the area.
Properties
Tool
- ToolsToEquip: The Tool to hold out when a player is inside the area. Must be in the players inventory.
- ConnectedToolArea: Additional Tool Areas that can be passed through without holstering the tool that is equipped. Areas must be at least touching.
- LookEntities:An entity that must be looked at to raise the tool
- LookEntityLOS: If the LookEntities must have uninterupted line of sight