Difference between revisions of "HPL3/SOMA/Areas/Tool Area"

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=== Tool ===
 
=== Tool ===
 
* '''ToolsToEquip''': The Tool to hold out when a player is inside the area. Must be in the players inventory.
 
* '''ToolsToEquip''': The Tool to hold out when a player is inside the area. Must be in the players inventory.
* '''ConnectedToolArea''': Additional [[HPL3/Areas/Tool Area|Tool Areas]] that can be passed through without holstering the tool that is equipped. Areas must be at least touching.
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* '''ConnectedToolArea''': Additional [[HPL3/SOMA/Areas/Tool Area|Tool Areas]] that can be passed through without holstering the tool that is equipped. Areas must be at least touching.
 
* '''LookEntities''':An entity that must be looked at to raise the tool
 
* '''LookEntities''':An entity that must be looked at to raise the tool
 
* '''LookEntityLOS''': If the '''LookEntities''' must have uninterupted line of sight
 
* '''LookEntityLOS''': If the '''LookEntities''' must have uninterupted line of sight

Revision as of 18:09, 8 February 2024

Overview

This area when entered by the player will hold out a specified tool from the players inventory and be holstered when exiting the area.

Properties

A functioning Omnitool area with an orange Tool Area

Tool

  • ToolsToEquip: The Tool to hold out when a player is inside the area. Must be in the players inventory.
  • ConnectedToolArea: Additional Tool Areas that can be passed through without holstering the tool that is equipped. Areas must be at least touching.
  • LookEntities:An entity that must be looked at to raise the tool
  • LookEntityLOS: If the LookEntities must have uninterupted line of sight