Difference between revisions of "HPL3/Areas/PlayerStart Area"
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(Created page with "As the name implies, the PlayerStart area is where the player will spawn when the map is loaded.") |
m (added a tip to creating the entity) |
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− | + | = PlayerStart Area = | |
+ | |||
+ | == Overview == | ||
+ | |||
+ | The PlayerStart Area is an area that a player can start at or return to in a map. | ||
+ | This entity can be referenced by the main_init.cfg file in a mod directory to be the PlayerStart area that a player starts at when loading into a new game. | ||
+ | |||
+ | {{tip|Clicking to create the area instead of dragging the boundaries of the area will automatically generate a correctly scaled volume.}} | ||
+ | |||
+ | == Properties == | ||
+ | |||
+ | === Crouching === | ||
+ | Causes the player to be crouched when spawning at this entity. |
Latest revision as of 20:26, 25 January 2024
PlayerStart Area
Overview
The PlayerStart Area is an area that a player can start at or return to in a map. This entity can be referenced by the main_init.cfg file in a mod directory to be the PlayerStart area that a player starts at when loading into a new game.
Tip: Clicking to create the area instead of dragging the boundaries of the area will automatically generate a correctly scaled volume.
Properties
Crouching
Causes the player to be crouched when spawning at this entity.