Difference between revisions of "Hpl3:Tools:maineditors:level editor:exposure areas"

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Latest revision as of 14:47, 9 July 2020

Exposure Areas

An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/dim lit environments.

General Parameters

  • Name: Name for the billboard. Should be unique for all objects in map.
  • Position: 3D Vector storing the position in world.
  • Rotation: 3D Vector storing the rotation.
  • Size: 3D Vector storing the size of the area box.

Specific Parameters

  • Exposure: The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10.
  • WhitePoint: A real value that sets which value that should be considered the brightest.
  • Transition time: The time it takes for the new exposure to apply.