Difference between revisions of "HPL2/TDD/Change Custom Story into Full Conversion Mod"
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Since version 1.5 of Amnesia The Dark Descent (release in July 2023), a new field has been added to the custom_story_settings.cfg file. This field allows you to specify a main_init.cfg file, which is the main file that full conversion mods use to launch. This means you can now create full conversion mods from a custom story, and they will still show up in the main game menu. This unlocks all the power of full conversion mods, while maintaining most of the simplicity of a custom story. | Since version 1.5 of Amnesia The Dark Descent (release in July 2023), a new field has been added to the custom_story_settings.cfg file. This field allows you to specify a main_init.cfg file, which is the main file that full conversion mods use to launch. This means you can now create full conversion mods from a custom story, and they will still show up in the main game menu. This unlocks all the power of full conversion mods, while maintaining most of the simplicity of a custom story. | ||
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− | From this point on, you can follow tutorials for full conversion mods. Your mod folder will remain <code>custom_stories/<your story></code>. For example, if your story folder is named "Ascent", your main init file should exist at <code>custom_stories/Ascent/config/main_init.cfg</code> (reflecting what you put in the <code>InitCfgFile</code> above. Create the "config" folder and the "main_init.cfg" file. The contents of your main_init.cfg file can start as such:<syntaxhighlight lang="xml"> | + | |
+ | From this point on, you can follow tutorials for full conversion mods. Your mod folder will remain <code>custom_stories/<your story></code>. For example, if your story folder is named "Ascent", your main init file should exist at <code>custom_stories/Ascent/config/main_init.cfg</code> (reflecting what you put in the <code>InitCfgFile</code> above). Create the "config" folder and the "main_init.cfg" file. The contents of your main_init.cfg file can start as such:<syntaxhighlight lang="xml"> | ||
<Directories | <Directories | ||
Revision as of 17:41, 24 July 2023
Since version 1.5 of Amnesia The Dark Descent (release in July 2023), a new field has been added to the custom_story_settings.cfg file. This field allows you to specify a main_init.cfg file, which is the main file that full conversion mods use to launch. This means you can now create full conversion mods from a custom story, and they will still show up in the main game menu. This unlocks all the power of full conversion mods, while maintaining most of the simplicity of a custom story.
If you have a custom story that you want to transform into a full conversion mod, start by adding the new field to your custom_story_settings.cfg:
<Main
Name = "My story"
Author = "Me"
...
InitCfgFile = "config/main_init.cfg"
/>
Specifying this field will disable MapsFolder
, StartMap
and StartPos
, as these fields will instead be read from the main_init.cfg file. It will also disable ExtraLangFilePrefix
and DefaultExtraLangFile
, as the game will instead use the primary lang files specified in main_init.cfg.
From this point on, you can follow tutorials for full conversion mods. Your mod folder will remain custom_stories/<your story>
. For example, if your story folder is named "Ascent", your main init file should exist at custom_stories/Ascent/config/main_init.cfg
(reflecting what you put in the InitCfgFile
above). Create the "config" folder and the "main_init.cfg" file. The contents of your main_init.cfg file can start as such:
<Directories
/>
<Variables
/>
<StartMap
/>