Difference between revisions of "HPL3/Amnesia: Rebirth/Scripting/cLuxSaveHandler"
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(Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cLuxSaveHandler has no public fields. ==F...") |
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Latest revision as of 22:37, 15 November 2020
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This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!
Contents
Fields
cLuxSaveHandler has no public fields.
Functions
| Return Type | Function And Description |
|---|---|
| bool | AutoSave(bool abSaveCheckpoint, bool abDelayed = true) |
| void | ContinueLoading(bool abDisableWaits) |
| void | DelayedLoadGameFromFile(const tWString &in asSaveFile, const tString &in asCallbackObject, const tString &in asCallbackFunction, bool abWaitAfterHeader, bool abWaitAfterLoad) |
| void | DelayedSaveGameToFile(const tWString &in asSaveFile, bool abSaveAsCheckpoint) |
| void | DeleteSaveFile(const tWString &in asSaveFile) |
| bool | GetSaveFiles(array<tWString> avNames, array<tString> avDates, array<tWString> avFiles) |
| bool | GetSaveThreadActive() |
| bool | HasLoadError(tString &out asError) |
| bool | IsDoneLoadingHeader() |
| bool | IsDoneLoadingSavedGame() |
| void | LoadGameFromFile(const tWString &in asSaveFile) |
| void | SaveGameToFile(const tWString &in asSaveFile) |
| void | StartLoadedGame() |
Details
AutoSave
bool AutoSave(bool abSaveCheckpoint,
bool abDelayed = true)
Parameters
- abSaveCheckpoint (bool) —
- abDelayed (bool) —
Returns:
- bool—
ContinueLoading
void ContinueLoading(bool abDisableWaits)
Parameters
- abDisableWaits (bool) —
Returns:
- void
DelayedLoadGameFromFile
void DelayedLoadGameFromFile(const tWString &in asSaveFile,
const tString &in asCallbackObject,
const tString &in asCallbackFunction,
bool abWaitAfterHeader,
bool abWaitAfterLoad)
Parameters
- asSaveFile (tWString) —
- asCallbackObject (tString) —
- asCallbackFunction (tString) —
- abWaitAfterHeader (bool) —
- abWaitAfterLoad (bool) —
Returns:
- void
DelayedSaveGameToFile
void DelayedSaveGameToFile(const tWString &in asSaveFile,
bool abSaveAsCheckpoint)
Parameters
- asSaveFile (tWString) —
- abSaveAsCheckpoint (bool) —
Returns:
- void
DeleteSaveFile
GetSaveFiles
GetSaveThreadActive
bool GetSaveThreadActive()
Returns:
- bool—
HasLoadError
IsDoneLoadingHeader
bool IsDoneLoadingHeader()
Returns:
- bool—
IsDoneLoadingSavedGame
bool IsDoneLoadingSavedGame()
Returns:
- bool—
LoadGameFromFile
void LoadGameFromFile(const tWString &in asSaveFile)
Parameters
- asSaveFile (tWString) —
Returns:
- void
SaveGameToFile
StartLoadedGame
void StartLoadedGame()
Returns:
- void