Difference between revisions of "HPL3/Materials/Working with Materials"
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==Assigning Materials to Entities== | ==Assigning Materials to Entities== | ||
− | + | In order to assign a material to an entity, you need to use the [[HPL3/SOMA/Entities/Entity_Mesh|Model Editor]]. By selecting the mesh, you will have the option to add an existing <code>.mat</code> file. | |
==Assigning Materials to Static Objects== | ==Assigning Materials to Static Objects== |
Revision as of 21:21, 8 September 2020
This article is actively undergoing a major edit. The user who added this notice will be listed in its edit history should you wish to contact them. |
In HPL3, materials are used only every 3D object, be it a model, entity, terrain or even a 2D plane. Materials are created using the Material Editor, and then assigned to the 3D object. There are several ways to assign a material to a 3D object, depending on the type of object.
Assigning Materials to Entities
In order to assign a material to an entity, you need to use the Model Editor. By selecting the mesh, you will have the option to add an existing .mat
file.