Difference between revisions of "Template:Hpl3DocIndex"
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|+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:{{{bannerImage|}}}|250px|link=|{{{gameName}}}]]</p><p style="margin:1em auto 0; text-align:center; width:400px;"></p> | |+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:{{{bannerImage|}}}|250px|link=|{{{gameName}}}]]</p><p style="margin:1em auto 0; text-align:center; width:400px;"></p> | ||
|- | |- | ||
− | |'''[[HPL3/{{{gameName}}}/ | + | |'''[[HPL3/{{{gameName}}}/Modding|<center>Modding</center>]]''' |
|Create, organize and release your {{{gameName}}} mods | |Create, organize and release your {{{gameName}}} mods | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Level Design|<center>Level Design</center>]]''' |
|Work with the Level Editor and create immersive worlds | |Work with the Level Editor and create immersive worlds | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Areas|<center>Areas</center>]]''' |
− | | | + | |Areas are the main Input and Output systems of HPL3, and are the backbone of every level in the game |
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Scripting|<center>Scripting</center>]]''' |
|Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript | |Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript | ||
|- | |- | ||
− | |'''[[ | + | |'''[[HPL3/{{{gameName}}}/Modeling|<center>Modeling</center>]]''' |
− | |||
− | |||
− | |||
|Import, export, add and modify 3D models for the game | |Import, export, add and modify 3D models for the game | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Animation|<center>Animation</center>]]''' |
|Export and add animations for your in-game 3D models | |Export and add animations for your in-game 3D models | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Entities|<center>Entities</center>]]''' |
|Use the Model Editor to create interactive and dynamic objects | |Use the Model Editor to create interactive and dynamic objects | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Materials|<center>Materials</center>]]''' |
|Use the Material Editor to combine Textures and Shaders to create materials | |Use the Material Editor to combine Textures and Shaders to create materials | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Particles|<center>Particles</center>]]''' |
|Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire | |Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Sound|<center>Sound</center>]]''' |
− | |Create | + | |Create and configure sound to add a depth and atmosphere to the game |
− | |||
− | |||
− | |||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Audition|<center>Audition</center>]]''' |
− | | | + | |Create and manage voice lines, dialogues, voice effects and lip-sync |
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Tutorials|<center>Tutorials</center>]]''' |
|Step-by-step guides on a variety of topics, created by the community | |Step-by-step guides on a variety of topics, created by the community | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Third Party Tools|<center>Third-Party Tools</center>]]''' |
− | |Useful developer tools, created by the community | + | |Useful developer tools, some of which are created by the community |
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Glossary|<center>Glossary</center>]]''' |
|Explanations for terms you may encounter | |Explanations for terms you may encounter | ||
|} | |} |
Latest revision as of 15:29, 25 August 2020
[[HPL3/{{{gameName}}}/Modding| |
Create, organize and release your {{{gameName}}} mods |
[[HPL3/{{{gameName}}}/Level Design| |
Work with the Level Editor and create immersive worlds |
[[HPL3/{{{gameName}}}/Areas| |
Areas are the main Input and Output systems of HPL3, and are the backbone of every level in the game |
[[HPL3/{{{gameName}}}/Scripting| |
Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript |
[[HPL3/{{{gameName}}}/Modeling| |
Import, export, add and modify 3D models for the game |
[[HPL3/{{{gameName}}}/Animation| |
Export and add animations for your in-game 3D models |
[[HPL3/{{{gameName}}}/Entities| |
Use the Model Editor to create interactive and dynamic objects |
[[HPL3/{{{gameName}}}/Materials| |
Use the Material Editor to combine Textures and Shaders to create materials |
[[HPL3/{{{gameName}}}/Particles| |
Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire |
[[HPL3/{{{gameName}}}/Sound| |
Create and configure sound to add a depth and atmosphere to the game |
[[HPL3/{{{gameName}}}/Audition| |
Create and manage voice lines, dialogues, voice effects and lip-sync |
[[HPL3/{{{gameName}}}/Tutorials| |
Step-by-step guides on a variety of topics, created by the community |
[[HPL3/{{{gameName}}}/Third Party Tools| |
Useful developer tools, some of which are created by the community |
[[HPL3/{{{gameName}}}/Glossary| |
Explanations for terms you may encounter |