Difference between revisions of "Hpl3:Tools:maineditors:common:particle systems"
Jump to navigation
Jump to search
m (Merge suggestion) |
m |
||
| Line 1: | Line 1: | ||
| − | {{merge2| | + | {{merge2|HPL2/Particle Systems}} |
| − | = Particle Systems = | + | =Particle Systems= |
General Parameters: | General Parameters: | ||
| − | * '''Name''': Name for the PS. Should be unique for all objects in map. | + | |
| − | * '''Active''' | + | *'''Name''': Name for the PS. Should be unique for all objects in map. |
| − | * '''Position''': 3D Vector storing the position in world. | + | *'''Active''' |
| − | * '''Rotation''': 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates. | + | *'''Position''': 3D Vector storing the position in world. |
| − | * '''Scale''' | + | *'''Rotation''': 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates. |
| + | *'''Scale''' | ||
Specific Parameters: | Specific Parameters: | ||
| − | * '''Particle System file''': .ps file to be spawned. | + | |
| − | * '''Color''': color that the PS will be tinted with. | + | *'''Particle System file''': .ps file to be spawned. |
| − | * '''Fade at distance''': if active, the particles will be faded if the camera is either too close or too far away according to the following parameters. | + | *'''Color''': color that the PS will be tinted with. |
| + | *'''Fade at distance''': if active, the particles will be faded if the camera is either too close or too far away according to the following parameters. | ||
<pre> Fading Full Color Fading | <pre> Fading Full Color Fading | ||
Latest revision as of 19:36, 15 August 2020
|
|
It has been suggested that this article or section be merged with HPL2/Particle Systems. (Discuss) |
Particle Systems
General Parameters:
- Name: Name for the PS. Should be unique for all objects in map.
- Active
- Position: 3D Vector storing the position in world.
- Rotation: 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates.
- Scale
Specific Parameters:
- Particle System file: .ps file to be spawned.
- Color: color that the PS will be tinted with.
- Fade at distance: if active, the particles will be faded if the camera is either too close or too far away according to the following parameters.
Fading Full Color Fading
<) |----------|-------------------------|-----------|
Camera Min End Min Start Max Start Max End
Min End: close distance in which the particles will be completely faded out. Min Start: close distance in which the particles will start to fade. Max Start: far distance in which the particles will start to fade. Max End: far distance in which the particles will be completely faded out.