Difference between revisions of "HPL2/Tools/Model Editor/Submeshes"
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Latest revision as of 19:32, 15 August 2020
SubMeshes
Whenever a Mesh is imported into the ModelEditor, it will spawn one or several submeshes. These can be attached to bodies.
General Parameters:
- Name: Name of the shape.
- Position: Position of the shape in the world. If the mesh has a skeleton, no transformations can be applied.
- Rotation: 3D Vector storing the shape rotation. If the mesh has a skeleton, no transformations can be applied.
- Scale: 3D Vector storing the scale of the shape. If the mesh has a skeleton, no transformations can be applied.