Difference between revisions of "HPL3/SOMA/Scripting/Scripting Api/Entity"
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</table> | </table> | ||
| + | <div style="margin: 24px"> | ||
<h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #232339; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_GetAutoSleep</h2> | <h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #232339; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_GetAutoSleep</h2> | ||
| + | |||
| + | <syntaxhighlight lang="c++">bool Entity_GetAutoSleep(const tString &in asName)</syntaxhighlight> | ||
Get if an entity automatically falls asleep when it isnt active | Get if an entity automatically falls asleep when it isnt active | ||
| − | |||
| − | |||
'''Parameters''' | '''Parameters''' | ||
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* <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if sleeping or not. | * <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if sleeping or not. | ||
| + | </div> | ||
| + | |||
<h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #232339; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_SetIsOccluder</h2> | <h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #232339; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_SetIsOccluder</h2> | ||
Revision as of 02:24, 11 August 2020
| Return Type | Function and Description |
|---|---|
| bool | Entity_GetAutoSleep(const tString &in asName) Get if an entity automatically falls asleep when it isnt active |
| void | Entity_SetIsOccluder(const tString &in asName, bool abOccluder) Set if entity is an occluder |
| bool | Entity_IsOccluder(const tString &in asName) Get if an entity is an occluder |
| bool | Entity_IsInteractedWith(const tString &in asName) Checks if the entity is being interacted with. |
| void | Entity_SetVarString(const tString &in asName, const tString &in asVarName, const tString &in asX) Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName. |
Entity_GetAutoSleep
bool Entity_GetAutoSleep(const tString &in asName)
Get if an entity automatically falls asleep when it isnt active
Parameters
- asName
(const tString &in)— Name of the entity.
Returns:
bool— if sleeping or not.
Entity_SetIsOccluder
Set if entity is an occluder
void Entity_SetIsOccluder(const tString &in asName,
bool abOccluder)
Parameters
- asName
(const tString &in)— Name of the entity, Wildcard(s) * are supported * - abOccluder
(bool)— true = object is occluder
Returns:
void
Entity_IsOccluder
Get if an entity is an occluder
bool Entity_IsOccluder(const tString &in asName)
Parameters
- asName
(const tString &in)— Name of the entity.
Returns:
bool— if entity is an occluder
Entity_IsInteractedWith
Checks if the entity is being interacted with.
bool Entity_IsInteractedWith(const tString &in asName)
Parameters
- asName
(const tString &in)— name of the entity.
Returns:
bool— if the entity is being interacted with
Entity_SetVarString
Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName. *
void Entity_SetVarString(const tString &in asEntityName,
const tString &in asVarName,
const tString &in asX)
Parameters
- asEntityName
(const tString &in)— - asVarName
(const tString &in)— - asX
(const tString &in)—
Returns:
void