Difference between revisions of "HPL3/SOMA/Areas"
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m (TiMan moved page HPL3/SOMA/Category:Inputs and Outputs Systems to HPL3/SOMA/Inputs and Outputs Systems) |
m (→Effects) |
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=== Effects === | === Effects === | ||
+ | * [[HPL3/Inputs and Outputs Systems/Fog Area|Fog Area]] | ||
* [[HPL3/Inputs and Outputs Systems/Soundscape Area|Soundscape Area]] | * [[HPL3/Inputs and Outputs Systems/Soundscape Area|Soundscape Area]] | ||
* [[HPL3/Inputs and Outputs Systems/Camera Animation Area|Camera Animation Area]] | * [[HPL3/Inputs and Outputs Systems/Camera Animation Area|Camera Animation Area]] | ||
* [[HPL3/Inputs and Outputs Systems/Liquid Area|Liquid Area]] | * [[HPL3/Inputs and Outputs Systems/Liquid Area|Liquid Area]] | ||
* [[HPL3/Inputs and Outputs Systems/Ambient Light Area|Ambient Light Area]] | * [[HPL3/Inputs and Outputs Systems/Ambient Light Area|Ambient Light Area]] | ||
+ | * [[HPL3/Inputs and Outputs Systems/Exposure Area|Exposure Area]] | ||
* [[HPL3/Inputs and Outputs Systems/Description Area|Description Area]] | * [[HPL3/Inputs and Outputs Systems/Description Area|Description Area]] | ||
Revision as of 21:18, 2 August 2020
This category covers everything about the Input and Output systems present in the HPL3 Engine and SOMA.
Getting StartedEngine AreasGeneralEffects
GameplayTechnical |
Game-Specific Areas |