Difference between revisions of "Template:Hpl3DocIndex"
Jump to navigation
Jump to search
m |
m |
||
Line 5: | Line 5: | ||
|Create, organize and release your {{{gameName}}} mods | |Create, organize and release your {{{gameName}}} mods | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Level Design|<center>Level Design</center>]]''' |
|Work with the Level Editor and create immersive worlds | |Work with the Level Editor and create immersive worlds | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Inputs and Outputs Systems|<center>I/O Systems</center>]]''' |
|The I/O systems are the backbone of every level in the game | |The I/O systems are the backbone of every level in the game | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Programming|<center>Programming</center>]]''' |
|Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript | |Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript | ||
|- | |- | ||
− | |'''[[Hpl3 | + | |'''[[Hpl3/{{{gameName}}}/Category:Modules|<center>Game Modules</center>]]''' |
|Core engine and game mechanics that define the behavior of {{{gameName}}} | |Core engine and game mechanics that define the behavior of {{{gameName}}} | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Modeling|<center>Modeling</center>]]''' |
|Import, export, add and modify 3D models for the game | |Import, export, add and modify 3D models for the game | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Animation|<center>Animation</center>]]''' |
|Export and add animations for your in-game 3D models | |Export and add animations for your in-game 3D models | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Entities|<center>Entities</center>]]''' |
|Use the Model Editor to create interactive and dynamic objects | |Use the Model Editor to create interactive and dynamic objects | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Materials|<center>Materials</center>]]''' |
|Use the Material Editor to combine Textures and Shaders to create materials | |Use the Material Editor to combine Textures and Shaders to create materials | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Particle_System|<center>Particles</center>]]''' |
|Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire | |Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Sound System|<center>Sounds</center>]]''' |
|Create audio using FMOD to add a depth and atmosphere to the game | |Create audio using FMOD to add a depth and atmosphere to the game | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Sound System|<center>Audition</center>]]''' |
|Manage and configure voice lines, voice subjects, and lip-sync | |Manage and configure voice lines, voice subjects, and lip-sync | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Technical|<center>Technical</center>]]''' |
|In-depth overview of the Engine's technical features | |In-depth overview of the Engine's technical features | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Tutorials|<center>Tutorials</center>]]''' |
|Step-by-step guides on a variety of topics, created by the community | |Step-by-step guides on a variety of topics, created by the community | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Third Party Tools|<center>Third-Party Tools</center>]]''' |
|Useful developer tools, some of which are created by the community | |Useful developer tools, some of which are created by the community | ||
|- | |- | ||
− | |'''[[HPL3 | + | |'''[[HPL3/{{{gameName}}}/Category:Glossary|<center>Glossary</center>]]''' |
|Explanations for terms you may encounter | |Explanations for terms you may encounter | ||
|} | |} |
Revision as of 15:49, 1 August 2020
[[HPL3/{{{gameName}}}/Category:Modding| |
Create, organize and release your {{{gameName}}} mods |
[[HPL3/{{{gameName}}}/Category:Level Design| |
Work with the Level Editor and create immersive worlds |
[[HPL3/{{{gameName}}}/Category:Inputs and Outputs Systems| |
The I/O systems are the backbone of every level in the game |
[[HPL3/{{{gameName}}}/Category:Programming| |
Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript |
[[Hpl3/{{{gameName}}}/Category:Modules| |
Core engine and game mechanics that define the behavior of {{{gameName}}} |
[[HPL3/{{{gameName}}}/Category:Modeling| |
Import, export, add and modify 3D models for the game |
[[HPL3/{{{gameName}}}/Category:Animation| |
Export and add animations for your in-game 3D models |
[[HPL3/{{{gameName}}}/Category:Entities| |
Use the Model Editor to create interactive and dynamic objects |
[[HPL3/{{{gameName}}}/Category:Materials| |
Use the Material Editor to combine Textures and Shaders to create materials |
[[HPL3/{{{gameName}}}/Category:Particle_System| |
Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire |
[[HPL3/{{{gameName}}}/Category:Sound System| |
Create audio using FMOD to add a depth and atmosphere to the game |
[[HPL3/{{{gameName}}}/Category:Sound System| |
Manage and configure voice lines, voice subjects, and lip-sync |
[[HPL3/{{{gameName}}}/Category:Technical| |
In-depth overview of the Engine's technical features |
[[HPL3/{{{gameName}}}/Category:Tutorials| |
Step-by-step guides on a variety of topics, created by the community |
[[HPL3/{{{gameName}}}/Category:Third Party Tools| |
Useful developer tools, some of which are created by the community |
[[HPL3/{{{gameName}}}/Category:Glossary| |
Explanations for terms you may encounter |