Difference between revisions of "HPL3/Community/Scripting/Classes/cluxsavehandler"
Jump to navigation
Jump to search
(Upload classes to sub) |
(No difference)
|
Latest revision as of 10:12, 30 July 2020
cLuxSaveHandler
Fields
cLuxSaveHandler has no public fields.
Functions
| Return Type | Function Name | Parameters | Description |
|---|---|---|---|
| void | SaveGameToFile | const tWString &in asSaveFile | |
| void | LoadGameFromFile | const tWString &in asSaveFile | |
| bool | AutoSave | bool abSaveCheckpoint, bool abDelayed = true |
|
| bool | GetSaveThreadActive | ||
| bool | HasLoadError | tString &out asError | |
| void | DelayedLoadGameFromFile | const tWString &in asSaveFile, const tString &in asCallbackObject, const tString &in asCallbackFunction, bool abWaitAfterHeader, bool abWaitAfterLoad |
|
| void | DelayedSaveGameToFile | const tWString &in asSaveFile, bool abSaveAsCheckpoint |
|
| bool | GetSaveFiles | avNames, avDates, avFiles |
|
| void | DeleteSaveFile | const tWString &in asSaveFile | |
| bool | IsDoneLoadingHeader | ||
| void | ContinueLoading | bool abDisableWaits | |
| bool | IsDoneLoadingSavedGame | ||
| void | StartLoadedGame |
Remarks
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!