Difference between revisions of "HPL3/SOMA"
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|+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Soma-header.jpg|250px|link=|SOMA]]</p><p style="margin:1em auto 0; text-align:center; width:400px;"></p> | |+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Soma-header.jpg|250px|link=|SOMA]]</p><p style="margin:1em auto 0; text-align:center; width:400px;"></p> | ||
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− | |'''[[HPL3 | + | |'''[[HPL3/SOMA/Category:Modding|<center>Modding</center>]]''' |
|Create, organize and release your SOMA mods | |Create, organize and release your SOMA mods | ||
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Revision as of 14:50, 24 July 2020
Create, organize and release your SOMA mods | |
Work with the Level Editor and create immersive worlds | |
The I/O systems are the backbone of every level in the game | |
Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript | |
Import, export, add and modify 3D models for the game | |
Export and add animations for your in-game 3D models | |
Use the Model Editor to create interactive and dynamic objects | |
Use the Material Editor to combine Textures and Shaders to create materials | |
Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire | |
Create audio using FMOD to add a depth and atmosphere to the game | |
Manage and configure voice lines, voice subjects, and lip-sync | |
In-depth overview of the Engine's technical features | |
Step-by-step guides on a variety of topics, created by the community | |
Useful developer tools, created by the community | |
Explanations for terms you may encounter |