Difference between revisions of "Main Page"
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The first version of the engine was used to create the [[wikipedia:Penumbra_(video_game_series)|Penumbra]] series. | The first version of the engine was used to create the [[wikipedia:Penumbra_(video_game_series)|Penumbra]] series. | ||
− | The engine is open-source and can be used to create non-commercial projects, but documentation is rather limited. | + | The engine is open-source and licensed under [https://www.gnu.org/licenses/gpl-3.0.en.html GPL], and can be used to create non-commercial projects, but documentation is rather limited. |
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Revision as of 15:23, 18 July 2020
If you would like to contribute to the wiki, please check out our help section. HPL EngineThe wiki provides documentation for the HPL Engine, Frictional Games' in-house game engine. The engine currently has three major iterations available, and a forth iteration being developed. Our knowledge base of technical information about using the engine and all of the related tools is posted in this wiki. HPL1The first version of the engine was used to create the Penumbra series. The engine is open-source and licensed under GPL, and can be used to create non-commercial projects, but documentation is rather limited. HPL2The second version of the engine was used to create Amnesia – The Dark Descent and Amnesia – A Machine For Pigs on a modified version of HPL2, often referred to as HPL2.5. You can find extensive documentation about the engine, including downloads for the modding tools and tutorials on how to create your own custom stories. HPL3The third version of the engine was used to create SOMA. A modified version of HPL3 is used for the upcoming Amnesia: Rebirth, and often referred to as HPL3.5. |
Frictional GamesTo do: Add some external links to modding-related sites or maybe a nice banner for fg wiki |