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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=Hpl3%3ATools%3Amodelviewer</id>
	<title>Hpl3:Tools:modelviewer - Revision history</title>
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	<updated>2026-05-15T08:40:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=Hpl3:Tools:modelviewer&amp;diff=613&amp;oldid=prev</id>
		<title>Maintenance script: Upload from wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=Hpl3:Tools:modelviewer&amp;diff=613&amp;oldid=prev"/>
		<updated>2020-07-09T13:46:58Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Model Viewer =&lt;br /&gt;
&lt;br /&gt;
== How To.. ==&lt;br /&gt;
&lt;br /&gt;
==== Change Window Size ====&lt;br /&gt;
&lt;br /&gt;
Run the modelviewer once, then go to &amp;quot;My Documents/HPL3&amp;quot; and open &amp;quot;modelview.cfg&amp;quot; with a text editor. In that file change WindowSize=&amp;quot;1024 768&amp;quot; to be your desired resolution, for instance: WindowSize=&amp;quot;1600 1000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Hot Keys ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
!Key !!Description |&lt;br /&gt;
|-&lt;br /&gt;
| T  ||   Toggles hiding the toolbar  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Show bad vertices ==&lt;br /&gt;
&lt;br /&gt;
To help find why a mesh is broken or invalid you can use the Show bad  vertices checkbox. It will draw a circle around every invalid vertex on  the mesh. The circle is color coded to show how it is incorrect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
!Color !!Error |&lt;br /&gt;
|-&lt;br /&gt;
| Red  || Incorrect bind count. Vertex bound to more than 4 bones &lt;br /&gt;
|-&lt;br /&gt;
| Green  || Incorrect normals. Normal is zero or infinite, this happens when all 3 points of a triangle are on the same location &lt;br /&gt;
|-&lt;br /&gt;
| Magenta  || Incorrect tangets or UV mapping. This happens if all vertices in one triangle have the same UV coord &lt;br /&gt;
|-&lt;br /&gt;
| White  || All the above. Usually happens with free floating vertices &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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