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	<title>Hpl3:Tools:maineditors:model editor:submesh reassign dialog - Revision history</title>
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	<updated>2026-05-14T17:47:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=Hpl3:Tools:maineditors:model_editor:submesh_reassign_dialog&amp;diff=619&amp;oldid=prev</id>
		<title>Maintenance script: Upload from wiki</title>
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		<updated>2020-07-09T13:46:59Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= SubMesh Reassign Dialog =&lt;br /&gt;
&lt;br /&gt;
[[File:model_editor_submesh_reassign.png]]&lt;br /&gt;
&lt;br /&gt;
This window allows the user to keep existing submesh data in the event of importing a new mesh or updating of the current one.&lt;br /&gt;
&lt;br /&gt;
On the left, a list with the new submeshes will be displayed, as well as a selector for pairing with a previous submesh for each. The &amp;quot;Use new data&amp;quot; item will ignore any present parameters.&lt;br /&gt;
&lt;br /&gt;
On the right, submeshes that are currently unassigned will be listed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Best Match button will try to find the best pairing for each submesh. At the time of writing, only triangle count will be taken into consideration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When done, pressing the OK button will close the dialog and use the chosen parameters in the new mesh.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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