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	<title>Hpl3:Tools:maineditors:level editor:primitives - Revision history</title>
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	<updated>2026-05-15T02:24:52Z</updated>
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		<title>Maintenance script: Upload from wiki</title>
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		<updated>2020-07-09T13:47:10Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Primitives =&lt;br /&gt;
&lt;br /&gt;
Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
* '''Name''': Name of the primitive.&lt;br /&gt;
* '''Position''': 3D Vector storing the position in world of the '''primitive pivot'''.&lt;br /&gt;
* '''Rotation''': 3D Vector storing the rotation.&lt;br /&gt;
* '''Scale''': 3D Vector storing the scale of the primitive.&lt;br /&gt;
&lt;br /&gt;
== Primitive Specific ==&lt;br /&gt;
&lt;br /&gt;
* '''Material''': Material file for the primitive.&lt;br /&gt;
* '''Collides''': If enabled, the primitive will keep entities (player included) from getting through it.&lt;br /&gt;
* '''Cast Shadows''': If enabled, the primitive will cast shadows when illuminated by a properly set up light.&lt;br /&gt;
&lt;br /&gt;
== Plane Specific ==&lt;br /&gt;
&lt;br /&gt;
* '''Tile amount''': amount of repetition of the texture along the axes. The less, the bigger the texture pattern will look.&lt;br /&gt;
* '''Tile offset''': offset on the texture coordinates.&lt;br /&gt;
* '''Texture angle''': rotation of the texture applied on the plane.&lt;br /&gt;
* '''Align To World Coords''': if enabled, texture coordinates will be set according to world coordinates. Useful to get seamless floors/ceilings made out of several planes.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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