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	<title>Hpl3:Tools:maineditors:level editor:entities - Revision history</title>
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	<updated>2026-05-15T02:24:57Z</updated>
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		<id>https://wiki.frictionalgames.com/page?title=Hpl3:Tools:maineditors:level_editor:entities&amp;diff=668&amp;oldid=prev</id>
		<title>Maintenance script: Upload from wiki</title>
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		<updated>2020-07-09T13:47:08Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Entities =&lt;br /&gt;
&lt;br /&gt;
Entities are vital components for a map, be it decoration or be it gameplay wise. They are the dynamic part of the level: interactable objects, disappearing walls, anything that should not remain constant when playing through a level falls into this category.&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
* '''Name''': Name for the entity.&lt;br /&gt;
* '''Active''': If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the &amp;quot;Disabled mesh coverage&amp;quot; setting in options.&lt;br /&gt;
* '''Position''': 3D Vector storing the position in world.&lt;br /&gt;
* '''Rotation''': 3D Vector storing the rotation.&lt;br /&gt;
* '''Scale''': 3D Vector storing the scale of the placed object.&lt;br /&gt;
* '''Entity File''': file name (.ent) for the entity.&lt;br /&gt;
* '''Notes''': pressing this button will show any notes defined for the currently selected entity. If the button is disabled, that means there are no defined notes.&lt;br /&gt;
* '''Pose''': if the button is enabled, it means the currently selected entity has a poseable skeleton. Pressing the button will start the entity poser mode. More on this mode [[hpl3:tools:maineditors:level_editor:entityposer_editmode|here]].&lt;br /&gt;
* '''Body names''': this list will display the body names in the entity.&lt;br /&gt;
''' '''Copy name''': pressing this button will copy the body name selected in the list.&lt;br /&gt;
&lt;br /&gt;
== Specific Parameters ==&lt;br /&gt;
&lt;br /&gt;
This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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