<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=Hpl3%3ATools%3Amaineditors%3Alevel_editor%3Adetailmeshentity_editmode</id>
	<title>Hpl3:Tools:maineditors:level editor:detailmeshentity editmode - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=Hpl3%3ATools%3Amaineditors%3Alevel_editor%3Adetailmeshentity_editmode"/>
	<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=Hpl3:Tools:maineditors:level_editor:detailmeshentity_editmode&amp;action=history"/>
	<updated>2026-05-15T08:53:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=Hpl3:Tools:maineditors:level_editor:detailmeshentity_editmode&amp;diff=646&amp;oldid=prev</id>
		<title>Maintenance script: Upload from wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=Hpl3:Tools:maineditors:level_editor:detailmeshentity_editmode&amp;diff=646&amp;oldid=prev"/>
		<updated>2020-07-09T13:47:04Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= DetailMeshEntity EditMode =&lt;br /&gt;
&lt;br /&gt;
[[File:detailmeshentity_mode.png]]&lt;br /&gt;
&lt;br /&gt;
This mode is used to create detail mesh entities. These are useful for adding details to a level without much impact on the performance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' '''Main category''': this ComboBox is used to select the current set of objects. Sets should map to directories under the static_objects directory in redist.&lt;br /&gt;
&lt;br /&gt;
''' '''Subcategory''': this ComboBox will show all subsets inside the set picked previously. &lt;br /&gt;
&lt;br /&gt;
''' '''Object list''': all objects under the selected subcategory. Clicking on an entry will select a static object file to be used in following placements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' '''Thumbnail''': shows a little picture so you can see how the object looks like.&lt;br /&gt;
''' '''Create on surface''': when this is on, you are able to create objects on the surface of other objects, such as static objects, entities, primitives or terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' '''Scale settings''': this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' '''Rotation settings''': this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max.&lt;br /&gt;
&lt;br /&gt;
''' '''Color settings''': this will define a color range from which a color will be picked for every new placed object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More on DetailMeshEntities [[:hpl3:tools:maineditors:level_editor:DetailMeshEntities|here]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
</feed>