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	<title>Hpl3:Tools:maineditors:level editor:decals - Revision history</title>
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	<updated>2026-05-15T01:08:11Z</updated>
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		<id>https://wiki.frictionalgames.com/page?title=Hpl3:Tools:maineditors:level_editor:decals&amp;diff=663&amp;oldid=prev</id>
		<title>Maintenance script: Upload from wiki</title>
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		<updated>2020-07-09T13:47:08Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Decals =&lt;br /&gt;
&lt;br /&gt;
Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to.&lt;br /&gt;
&lt;br /&gt;
General Parameters:&lt;br /&gt;
* '''Name''': Name of the decal.&lt;br /&gt;
* '''Position''': 3D Vector storing the world position of the decal center.&lt;br /&gt;
* '''Rotation''': 3D Vector storing the rotation for the decal volume.&lt;br /&gt;
* '''Scale''': 3D Vector storing the size of the decal volume.&lt;br /&gt;
&lt;br /&gt;
Specific Parameters:&lt;br /&gt;
* '''Affected surface types''': These three buttons will set which types of geometry objects are to be affected by the decal.&lt;br /&gt;
* '''Material''': Material file for the decal.&lt;br /&gt;
* '''Current SubDiv''': index of the subdivision currently in use. These are numbered in a left to right, up to down order.&lt;br /&gt;
* '''Decal Offset''': distance that will separate the decal from the &amp;quot;host&amp;quot; surface.&lt;br /&gt;
* '''Max triangles''': maximum number of triangles the decal will use when generating the mesh.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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