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	<title>Hpl3:Tools:maineditors:level editor:areas - Revision history</title>
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	<updated>2026-05-15T03:21:18Z</updated>
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		<id>https://wiki.frictionalgames.com/page?title=Hpl3:Tools:maineditors:level_editor:areas&amp;diff=645&amp;oldid=prev</id>
		<title>Maintenance script: Upload from wiki</title>
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		<updated>2020-07-09T13:47:04Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Areas =&lt;br /&gt;
&lt;br /&gt;
Areas, in a nutshell, are bounding boxes that can have all sorts of user definitions on them. For example, they can be used to do triggers on maps, player start positions, and so on.&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
* '''Type''': Type of area. Available values are game specific and should be looked up in the game specific section.&lt;br /&gt;
* '''Name''': Name of the area.&lt;br /&gt;
* '''Position''': 3D Vector storing the position of the '''area center'''.&lt;br /&gt;
* '''Rotation''': 3D Vector storing the rotation of the area box.&lt;br /&gt;
* '''Size''': 3D Vector storing the size of the area box.&lt;br /&gt;
* '''Mesh''': helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example)&lt;br /&gt;
&lt;br /&gt;
== Specific Parameters ==&lt;br /&gt;
&lt;br /&gt;
This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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