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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=Hpl3%3ATools%3Amaineditors%3Acommon%3Asounds</id>
	<title>Hpl3:Tools:maineditors:common:sounds - Revision history</title>
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	<updated>2026-05-14T15:34:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=Hpl3:Tools:maineditors:common:sounds&amp;diff=637&amp;oldid=prev</id>
		<title>Maintenance script: Upload from wiki</title>
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		<updated>2020-07-09T13:47:03Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Sounds =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General Parameters:&lt;br /&gt;
* '''Name''': Name of the sound. Should be unique for all objects in map.&lt;br /&gt;
* '''Active'''&lt;br /&gt;
* '''Position''': 3D Vector storing the position in world.&lt;br /&gt;
&lt;br /&gt;
Specific Parameters:&lt;br /&gt;
* '''Sound Entity file''': .snt file to be used by the sound.&lt;br /&gt;
* '''Use defaults''': if active, volume and Min/Max Distance values will be read from the .snt file.&lt;br /&gt;
* '''Min Distance''' / '''Max Distance''': Distances that will determine the space in which the sound will be faded out. Inside the radius defined by Min Distance the sound will have full volume.&lt;br /&gt;
* '''Volume''': value for full volume. Should be a real number in the [0, 1] range.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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