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	<title>Hpl3:Game:scripting:user modules:player hands - Revision history</title>
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	<updated>2026-05-15T09:41:13Z</updated>
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		<title>Maintenance script: Upload from wiki</title>
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		<updated>2020-07-09T13:43:56Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Player Hands =&lt;br /&gt;
'''Helper function prefix:''' PlayerHands_&lt;br /&gt;
&lt;br /&gt;
The Player Hands module implements all the animations that the first-person player hands take in game. It also allows binding the camera to a socket on the player hands animation for custom 'cut-scene'-like moments, such as climbing out of the dome in Upsilon.&lt;br /&gt;
&lt;br /&gt;
== Important Functions ==&lt;br /&gt;
=== PlayerHands_SetHandModel ===&lt;br /&gt;
Sets the entity to use for the player hands.&lt;br /&gt;
=== PlayerHands_PlayAnimation ===&lt;br /&gt;
Plays an animation on the player hands entity.&lt;br /&gt;
=== PlayerHands_SetActive ===&lt;br /&gt;
Toggles the player hands model active.&lt;br /&gt;
=== PlayerHands_SetCustomRotationFromEntity ===&lt;br /&gt;
Aligns the player hands to a particular entity.&lt;br /&gt;
=== PlayerHands_SetCustomPositionFromEntity ===&lt;br /&gt;
Aligns the player hands to a particular entity.&lt;br /&gt;
=== PlayerHands_AttachCameraToSocket ===&lt;br /&gt;
Attaches the player's viewpoint to the socket called 'camera' in the current hand animation e.g. see the 'struggle free of coral' event at the start of the Theta tunnels.&lt;br /&gt;
=== PlayerHands_DetachCameraFromSocket ===&lt;br /&gt;
Detach the player's viewpoint from the animation.&lt;br /&gt;
=== PlayerHands_SetAnimationOverCallback ===&lt;br /&gt;
Specify a callback function to be called when the player hand animation is complete.&lt;br /&gt;
=== PlayerHands_SetVisible ===&lt;br /&gt;
Toggle the hand entity visibility.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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