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	<title>Hpl3:Game:scripting:user modules:datamine - Revision history</title>
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		<title>Maintenance script: Upload from wiki</title>
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		<updated>2020-07-09T13:43:55Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Datamine =&lt;br /&gt;
&lt;br /&gt;
'''Helper function prefix:''' Datamine_&lt;br /&gt;
&lt;br /&gt;
Datamining is what happens when the player in SOMA touches a dead person, intercom or other piece of technology and hears the last few moments of data buffer as an audio clip. Most of this is handled automatically by ''Prop_Datamine'' and ''Area_Datamine'', but there are a few helper functions available.&lt;br /&gt;
&lt;br /&gt;
== Prop_Datamine, Area_Datamine Level Editor Properties ==&lt;br /&gt;
&lt;br /&gt;
=== MaxFocusDistance ===&lt;br /&gt;
&lt;br /&gt;
How far away does the player have to be to use this?&lt;br /&gt;
=== FinalSubjectCallback ===&lt;br /&gt;
&lt;br /&gt;
Callback once the player has heard the final line of the audio.&lt;br /&gt;
=== DataminingDoneCallback ===&lt;br /&gt;
&lt;br /&gt;
Callback once the player has exited the datamine&lt;br /&gt;
=== DatamineGlow ===&lt;br /&gt;
&lt;br /&gt;
Should the datamine be highlighted when the player is near?&lt;br /&gt;
=== RangeArea ===&lt;br /&gt;
&lt;br /&gt;
Specify an area; once the player leaves it, the datamine fades.&lt;br /&gt;
=== StopAllVoices ===&lt;br /&gt;
&lt;br /&gt;
If true, all other voices are stopped when the player triggers the datamine.&lt;br /&gt;
=== Page_X_VoiceSubject ===&lt;br /&gt;
&lt;br /&gt;
Voicehandler Subject to play&lt;br /&gt;
=== Page_X_TextCategory, Page_X_TextEntry, Page_X_Image ===&lt;br /&gt;
&lt;br /&gt;
The datamine system was originally written to support text, images and multiple pages. This is all obsolete now.&lt;br /&gt;
&lt;br /&gt;
== Area_Datamine Additional Level Editor Properties ==&lt;br /&gt;
=== IsBlackBox ===&lt;br /&gt;
&lt;br /&gt;
True if the datamine is a blackbox (i.e. embedded in the neck of a person). This is now obsolete.&lt;br /&gt;
&lt;br /&gt;
=== EffectProp ===&lt;br /&gt;
Object to apply highlight to.&lt;br /&gt;
&lt;br /&gt;
== Prop_Datamine Model Editor Properties ==&lt;br /&gt;
=== IsBlackBox ===&lt;br /&gt;
&lt;br /&gt;
True if the datamine is a blackbox (i.e. embedded in the neck of a person). This is now obsolete.&lt;br /&gt;
&lt;br /&gt;
=== DatamineGlow ===&lt;br /&gt;
&lt;br /&gt;
Should the datamine be highlighted when the player is near?&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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