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	<title>Hpl3:Game:scripting:function reference:helper props - Revision history</title>
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	<updated>2026-05-15T09:37:22Z</updated>
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		<title>Maintenance script: Upload from wiki</title>
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		<updated>2020-07-09T13:45:57Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= helper_props.hps =&lt;br /&gt;
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===== SwingDoor_PushOpen =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
void SwingDoor_PushOpen(const tString &amp;amp;in asName,&lt;br /&gt;
                        float afImpulseAmount,&lt;br /&gt;
                        int alNumOfTimes=1,&lt;br /&gt;
                        float afTimeBetweenPushes=0.1)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Pushes a door open using one or many impulses&lt;br /&gt;
* '''asName''': name of the door.&lt;br /&gt;
* '''afImpulseAmount''': Amount of impulse that will be applied to the door.&lt;br /&gt;
* '''alNumOfTimes''': Number of times the impulse will be applied.&lt;br /&gt;
* '''afTimeBetweenPushes''': Pause interval between two impulses.&lt;br /&gt;
&lt;br /&gt;
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===== _Timer_HelperPushOpen_Impulse =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
void _Timer_HelperPushOpen_Impulse(const tString &amp;amp;in asTimer)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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===== _Timer_HelperPushOpen_AutoClose =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
void _Timer_HelperPushOpen_AutoClose(const tString &amp;amp;in asTimer)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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===== Grab_GetGrabbedProp =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
cLuxProp Grab_GetGrabbedProp()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Returns the currently grabbed prop, or null if there isn't one.&lt;br /&gt;
&lt;br /&gt;
 '''Returns''': a pointer to the currently grabbed prop&lt;br /&gt;
&lt;br /&gt;
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===== Entity_SetCustomInteractIcon =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
void Entity_SetCustomInteractIcon(const tString &amp;amp;in asName,&lt;br /&gt;
                                  eCrossHairState aIcon)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Sets the interaction icon for an entity. Currently only works for MoveBody, MoveableButton, Lever, Rigid and Triggers.&lt;br /&gt;
* '''asName''': name of the entity.&lt;br /&gt;
* '''aIcon''': The interaction icon.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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