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	<title>Hpl3:Game:scripting:function reference:helper game - Revision history</title>
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	<updated>2026-05-15T09:40:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=Hpl3:Game:scripting:function_reference:helper_game&amp;diff=591&amp;oldid=prev</id>
		<title>Maintenance script: Upload from wiki</title>
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		<updated>2020-07-09T13:46:09Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= helper_game.hps =&lt;br /&gt;
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===== Platform_GetName =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
tString Platform_GetName()&lt;br /&gt;
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===== Platform_IsPS4 =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
bool Platform_IsPS4()&lt;br /&gt;
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===== Game_AutoSave =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
void Game_AutoSave(bool abSaveCheckpoint=true,&lt;br /&gt;
                   bool abDelayed=true)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Saves the current postion of the game.&lt;br /&gt;
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===== CheckPoint_Setup =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
void CheckPoint_Setup(const tString &amp;amp;in asCallback=&amp;quot;&amp;quot;)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Sets a checkpoint for the player. If the player dies the game will be reloaded to the state it was when this was called.&lt;br /&gt;
* '''asCallback''': Function called after player has died and just before he starts again. Syntax: void F(int alNumDeathsAtCheckPoint, const tString&amp;amp;in asDeathSource)&lt;br /&gt;
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===== Achievement_Unlock =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
void Achievement_Unlock(int alID)&lt;br /&gt;
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===== Achievement_GetName =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
tString Achievement_GetName(int alID)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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===== Achievement_GetUnlocked =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
bool Achievement_GetUnlocked(int alID)&lt;br /&gt;
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===== Achievement_GetDisplayName =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
tString Achievement_GetDisplayName(int alID)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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===== Achievement_GetDescription =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
tString Achievement_GetDescription(int alID)&lt;br /&gt;
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===== Achievement_GetIcon =====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
int Achievement_GetIcon(int alID)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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----&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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