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	<title>Hpl3:Game:readables - Revision history</title>
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	<updated>2026-05-15T09:42:21Z</updated>
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		<id>https://wiki.frictionalgames.com/page?title=Hpl3:Game:readables&amp;diff=607&amp;oldid=prev</id>
		<title>Maintenance script: Upload from wiki</title>
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		<updated>2020-07-09T13:46:57Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Readables =&lt;br /&gt;
&lt;br /&gt;
This doc details the options for letting the user read text on various prop types.&lt;br /&gt;
&lt;br /&gt;
== Readable Props ==&lt;br /&gt;
&lt;br /&gt;
Prop_Readables have been extended. They now support rotation (through mouse, or right-stick, or d-pad), and (only) two text entries, one for the front and one for the back. If you rotate to the appropriate side and a text entry is available for it, a prompt is shown (press interact to read) and the player can press to see the text.&lt;br /&gt;
&lt;br /&gt;
The displayed text, if it's too long, is given a scroll bar which can be navigated using the gamepad or mouse scroll.&lt;br /&gt;
&lt;br /&gt;
== Zoom Areas ==&lt;br /&gt;
&lt;br /&gt;
Zoom areas support the same kind of reposition-and-zoom as terminals do. They're used to let the player zoom in on a (readable) object that's in the level so that they can see more detail and optionally pop up text (gamepad A or keyboard T again).&lt;br /&gt;
&lt;br /&gt;
== Datapads ==&lt;br /&gt;
&lt;br /&gt;
These are just handheld terminals the player picks up (based on Patrik's camera terminal) which can have full OnGUI methods written for them. So they can show off anything.&lt;br /&gt;
&lt;br /&gt;
== Implementation ==&lt;br /&gt;
&lt;br /&gt;
All (except Datapads) make use of the file utilities/Utility_Readables.hps for displaying the text and the hints. Hints are turned off by turning off the global hint system in the Gameplay menu.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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