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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FSound%2FPlaying_Sounds</id>
	<title>HPL3/Sound/Playing Sounds - Revision history</title>
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	<updated>2026-08-04T04:02:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Sound/Playing_Sounds&amp;diff=7175&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;= Sound Browser window = This window helps when having to pick sounds. It can work in two different modes:  * Sound Entity  File:sound_entity.png  ''' '''Full path input''...&quot;</title>
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		<updated>2026-07-30T22:23:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Sound Browser window = This window helps when having to pick sounds. It can work in two different modes:  * Sound Entity  &lt;a href=&quot;/page/File:Sound_entity.png&quot; title=&quot;File:Sound entity.png&quot;&gt;File:sound_entity.png&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Full path input&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Sound Browser window =&lt;br /&gt;
This window helps when having to pick sounds. It can work in two different modes:&lt;br /&gt;
&lt;br /&gt;
* Sound Entity&lt;br /&gt;
&lt;br /&gt;
[[File:sound_entity.png]]&lt;br /&gt;
&lt;br /&gt;
''' '''Full path input''': This input will display the current full path, will show each step in the path as a row in the open list. Clicking on a row will make the dialog navigate to that folder.&lt;br /&gt;
''' '''Up button''': will make the dialog navigate to the parent folder.&lt;br /&gt;
''' '''Directory and file listing'''&lt;br /&gt;
&lt;br /&gt;
* Sound Event&lt;br /&gt;
&lt;br /&gt;
[[File:sound_event.png]]&lt;br /&gt;
''' Two boxes will show up, left one will list available '''Sound Projects''' (or sound banks) and '''Sound Groups''' (pretty much like subdirectories) in a tree fashion. The one at the right will show '''Sound Events''' (sounds actually) present inside the picked Group. To use one of them, just select it there.&lt;br /&gt;
&lt;br /&gt;
These are common for both modes.&lt;br /&gt;
* '''Play button''': will play a sample of the picked sound.&lt;br /&gt;
* '''Load file name''': The name of the file to load.&lt;br /&gt;
* '''Load button''': Will try to load the given file name and close. &lt;br /&gt;
* '''Cancel button''': Will just close the dialog.&lt;br /&gt;
&lt;br /&gt;
=Sound EditMode=&lt;br /&gt;
&lt;br /&gt;
This EditMode is used to create Sound Entities in the map. These are used to add ambience sound, static sounds like water flowing, or pretty much any sound you want.&lt;br /&gt;
&lt;br /&gt;
To create a Sound Entity, just click on the grid when this EditMode is active. This will create an &amp;quot;empty&amp;quot; Sound Entity, meaning it is just a container.&lt;br /&gt;
Optionally, you can set up the .snt file that will be used by the newly created Sound Entity, in the only input that shows on the EditMode window. &lt;br /&gt;
&lt;br /&gt;
Have into account that these options will be valid for objects created right after changing them, so any Sound Entity that is already created will keep its settings.&lt;br /&gt;
&lt;br /&gt;
More on sounds [[HPL2/Sounds|here]].&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
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