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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FSOMA%2FScripting%2FiPhysicsBody</id>
	<title>HPL3/SOMA/Scripting/iPhysicsBody - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FSOMA%2FScripting%2FiPhysicsBody"/>
	<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/iPhysicsBody&amp;action=history"/>
	<updated>2026-04-28T11:57:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/iPhysicsBody&amp;diff=3906&amp;oldid=prev</id>
		<title>Abion47 at 15:03, 6 August 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/iPhysicsBody&amp;diff=3906&amp;oldid=prev"/>
		<updated>2020-08-06T15:03:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:03, 6 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l260&quot; &gt;Line 260:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 260:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || UpdateLogic || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afTimeStep&amp;lt;/syntaxhighlight&amp;gt; ||&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || UpdateLogic || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afTimeStep&amp;lt;/syntaxhighlight&amp;gt; ||&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ReferencesSection}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HPL3SOMAScriptingCategories}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HPL3SOMAScriptingCategories}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__FORCETOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__FORCETOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/iPhysicsBody&amp;diff=3153&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields==  iPhysicsBody has no public fields.  ==Fun...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/iPhysicsBody&amp;diff=3153&amp;oldid=prev"/>
		<updated>2020-08-04T02:43:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields==  iPhysicsBody has no public fields.  ==Fun...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
&lt;br /&gt;
iPhysicsBody has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || AddChild || [[../iEntity3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iEntity3D@ apEntity&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || AddForce || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f&amp;amp; avForce&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || AddForceAtPosition || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f&amp;amp; avForce&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;[[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f&amp;amp; avPos&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || AddImpulse || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f&amp;amp; avImpulse&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || AddImpulseAtPosition || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f&amp;amp; avImpulse&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;[[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f&amp;amp; avPos&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || AddTorque || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f&amp;amp; avTorque&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || Enable ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || Freeze ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetAngularDamping ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cVector3f&amp;lt;/syntaxhighlight&amp;gt;]] || GetAngularVelocity ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetAutoDisable ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetAutoDisableAngularThreshold ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetAutoDisableLinearThreshold ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetAutoDisableNumSteps ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetBlocksLight ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetBlocksSound ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cBoundingVolume|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cBoundingVolume@+&amp;lt;/syntaxhighlight&amp;gt;]] || GetBoundingVolume ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetBuoyancyActive ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetBuoyancyAngularViscosity ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetBuoyancyDensity ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetBuoyancyDensityMul ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetBuoyancyLinearViscosity ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cPlanef|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cPlanef&amp;lt;/syntaxhighlight&amp;gt;]] || GetBuoyancySurface ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../iCharacterBody|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iCharacterBody@&amp;lt;/syntaxhighlight&amp;gt;]] || GetCharacterBody ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cEntity3DIterator|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cEntity3DIterator@&amp;lt;/syntaxhighlight&amp;gt;]] || GetChildIterator ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetCollide ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetCollideCharacter ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;uint&amp;lt;/syntaxhighlight&amp;gt; || GetCollideFlags ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetCollideRagDoll ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetContinuousCollision ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetEnabled ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../iEntity3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iEntity3D@&amp;lt;/syntaxhighlight&amp;gt;]] || GetEntityParent ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../eEntityType|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;eEntityType&amp;lt;/syntaxhighlight&amp;gt;]] || GetEntityType ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetFrozen ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetGravity ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetGravityAttachmentRotation ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetGravityAttachmentVelocity ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../eVelocityAxes|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;eVelocityAxes&amp;lt;/syntaxhighlight&amp;gt;]] || GetGravityAttachmentVelocityAxes ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetGravityCanAttachCharacter ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../tID|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;tID&amp;lt;/syntaxhighlight&amp;gt;]] || GetID ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cMatrixf&amp;lt;/syntaxhighlight&amp;gt;]] || GetInertiaMatrix ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cVector3f&amp;lt;/syntaxhighlight&amp;gt;]] || GetInertiaVector ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetIsUnderwater ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../iPhysicsJoint|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iPhysicsJoint@&amp;lt;/syntaxhighlight&amp;gt;]] || GetJoint || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alIndex&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetJointNum ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetLinearDamping ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cVector3f&amp;lt;/syntaxhighlight&amp;gt;]] || GetLinearVelocity ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cMatrixf&amp;amp;&amp;lt;/syntaxhighlight&amp;gt;]] || GetLocalMatrix ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cVector3f&amp;lt;/syntaxhighlight&amp;gt;]] || GetLocalPosition ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetMass ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cVector3f&amp;lt;/syntaxhighlight&amp;gt;]] || GetMassCenter ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetMassMulApplied ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../iPhysicsMaterial|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iPhysicsMaterial@&amp;lt;/syntaxhighlight&amp;gt;]] || GetMaterial ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetMaxAngularSpeed ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetMaxLinearSpeed ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp;&amp;lt;/syntaxhighlight&amp;gt;]] || GetName ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetNoGravityWhenUnderwater ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetPushedByCharacterGravity ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetPushStrength ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetScriptableIsSaved ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../iCollideShape|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iCollideShape@&amp;lt;/syntaxhighlight&amp;gt;]] || GetShape ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cVector3f&amp;lt;/syntaxhighlight&amp;gt;]] || GetTorqueFromForceAtPosition || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f &amp;amp;in avForce&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;[[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f &amp;amp;in avPos&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetTransformUpdateCount ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetUniqueID ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetUseSurfaceEffects ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cVector3f&amp;lt;/syntaxhighlight&amp;gt;]] || GetVelocityAtPosition || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f &amp;amp;in avPos&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cMatrixf&amp;amp;&amp;lt;/syntaxhighlight&amp;gt;]] || GetWorldMatrix ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cVector3f&amp;lt;/syntaxhighlight&amp;gt;]] || GetWorldPosition ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || HasParent ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || IsActive ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || IsCharacter ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || IsChild || [[../iEntity3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iEntity3D@ apEntity&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || IsRagDoll ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || IsVolatile ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || RemoveChild || [[../iEntity3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iEntity3D@ apEntity&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || RemoveJoint || [[../iPhysicsJoint|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iPhysicsJoint@ apJoint&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || RenderDebugGeometry || [[../iLowLevelGraphics|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iLowLevelGraphics@ apLowLevel&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;[[../cColor|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cColor&amp;amp; aColor&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetActive || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abActive&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetAngularDamping || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afDamping&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetAngularVelocity || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f&amp;amp; avVel&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetAutoDisable || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abEnabled&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetAutoDisableAngularThreshold || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afThresold&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetAutoDisableLinearThreshold || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afThresold&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetAutoDisableNumSteps || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alNum&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetBlocksLight || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetBlocksSound || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetBuoyancyActive || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetBuoyancyAngularViscosity || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetBuoyancyDensity || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetBuoyancyDensityMul || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetBuoyancyLinearViscosity || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetBuoyancySurface || [[../cPlanef|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cPlanef&amp;amp; aP&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetCollide || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetCollideCharacter || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetCollideFlags || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;uint alX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetCollideRagDoll || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetContinuousCollision || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abOn&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetGravity || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abEnabled&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetGravityAttachmentRotation || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetGravityAttachmentVelocity || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetGravityAttachmentVelocityAxes || [[../eVelocityAxes|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;eVelocityAxes aAxes&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetGravityCanAttachCharacter || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetIsUnderwater || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetLinearDamping || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afDamping&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetLinearVelocity || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f&amp;amp; avVel&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetMass || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afMass&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetMassCenter || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f &amp;amp;in avCentre&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetMassMulApplied || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afMul&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetMatrix || [[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cMatrixf &amp;amp;in a_mtxTransform&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetMaxAngularSpeed || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afDamping&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetMaxLinearSpeed || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afSpeed&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetName || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString &amp;amp;in asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetNoGravityWhenUnderwater || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetPosition || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f &amp;amp;in avPos&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetPushedByCharacterGravity || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetPushStrength || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetScriptableIsSaved || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetUseSurfaceEffects || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetVolatile || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetWorldMatrix || [[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cMatrixf &amp;amp;in a_mtxWorldTransform&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetWorldPosition || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f &amp;amp;in avWorldPos&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || StaticAngularMove || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f &amp;amp;in avVelocity&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || StaticLinearMove || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f &amp;amp;in avVelocity&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || UpdateLogic || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afTimeStep&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{HPL3SOMAScriptingCategories}}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
</feed>