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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FSOMA%2FScripting%2FcMeshEntity</id>
	<title>HPL3/SOMA/Scripting/cMeshEntity - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FSOMA%2FScripting%2FcMeshEntity"/>
	<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cMeshEntity&amp;action=history"/>
	<updated>2026-05-03T13:01:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cMeshEntity&amp;diff=3679&amp;oldid=prev</id>
		<title>Abion47 at 14:11, 6 August 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cMeshEntity&amp;diff=3679&amp;oldid=prev"/>
		<updated>2020-08-06T14:11:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:11, 6 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l210&quot; &gt;Line 210:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 210:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || UseAutomaticLiquidAmount ||   ||&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || UseAutomaticLiquidAmount ||   ||&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ReferencesSection}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HPL3SOMAScriptingCategories}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HPL3SOMAScriptingCategories}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__FORCETOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__FORCETOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki:diff::1.12:old-3054:rev-3679 --&gt;
&lt;/table&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cMeshEntity&amp;diff=3054&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields==  cMeshEntity has no public fields.  ==Func...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cMeshEntity&amp;diff=3054&amp;oldid=prev"/>
		<updated>2020-08-04T02:06:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields==  cMeshEntity has no public fields.  ==Func...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
&lt;br /&gt;
cMeshEntity has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || AddChild || [[../iEntity3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iEntity3D@ apEntity&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cNode3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cNode3D@&amp;lt;/syntaxhighlight&amp;gt;]] || AddSocket || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString &amp;amp;in asName&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;[[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString &amp;amp;in asAttachedBoneName&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;[[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cMatrixf &amp;amp;in a_mtxLocalTransform&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abRescale = true&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || AlignBodiesToSkeleton || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abCalculateSpeed&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || AnimationIsOver || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp; asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cMatrixf&amp;lt;/syntaxhighlight&amp;gt;]] || CalculateTransformFromSkeleton ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cMatrixf&amp;lt;/syntaxhighlight&amp;gt;]] || CalculateTransformFromSkeleton || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cVector3f &amp;amp;out apPostion&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;[[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cVector3f &amp;amp;out apAngles&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || CheckColliderShapeCollision || [[../iPhysicsWorld|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iPhysicsWorld@ apWorld&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;[[../iCollideShape|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iCollideShape@ apShape&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;[[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cMatrixf&amp;amp; a_mtxShape&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || ClearSockets ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cProcAnimation|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cProcAnimation@&amp;lt;/syntaxhighlight&amp;gt;]] || CreateProcAnimation || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString &amp;amp;in asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || FadeSkeletonPhysicsWeight || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afTime&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cActorAnimController|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cActorAnimController@&amp;lt;/syntaxhighlight&amp;gt;]] || GetActorAnimController ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cAnimationState|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cAnimationState@&amp;lt;/syntaxhighlight&amp;gt;]] || GetAnimationState || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alIndex&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cAnimationState|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cAnimationState@&amp;lt;/syntaxhighlight&amp;gt;]] || GetAnimationStateFromName || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp; asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetAnimationStateIndex || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp; asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetAnimationStateNum ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cBoneState|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cBoneState@&amp;lt;/syntaxhighlight&amp;gt;]] || GetBoneState || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alIndex&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cBoneState|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cBoneState@&amp;lt;/syntaxhighlight&amp;gt;]] || GetBoneStateFromName || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp; asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetBoneStateIndex || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp; asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetBoneStateIndexFromPtr || [[../cBoneState|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cBoneState@ apBoneState&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetBoneStateNum ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cNode3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cNode3D@&amp;lt;/syntaxhighlight&amp;gt;]] || GetBoneStateRoot ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cBoundingVolume|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cBoundingVolume@+&amp;lt;/syntaxhighlight&amp;gt;]] || GetBoundingVolume ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cEntity3DIterator|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cEntity3DIterator@&amp;lt;/syntaxhighlight&amp;gt;]] || GetChildIterator ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetCoverageAmount ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../iEntity3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iEntity3D@&amp;lt;/syntaxhighlight&amp;gt;]] || GetEntityParent ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../eEntityType|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;eEntityType&amp;lt;/syntaxhighlight&amp;gt;]] || GetEntityType ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../tID|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;tID&amp;lt;/syntaxhighlight&amp;gt;]] || GetID ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cColor|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cColor&amp;amp;&amp;lt;/syntaxhighlight&amp;gt;]] || GetIlluminationColor ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetLiquidAmount ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cMatrixf&amp;amp;&amp;lt;/syntaxhighlight&amp;gt;]] || GetLocalMatrix ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cVector3f&amp;lt;/syntaxhighlight&amp;gt;]] || GetLocalPosition ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cMesh|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cMesh@&amp;lt;/syntaxhighlight&amp;gt;]] || GetMesh ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp;&amp;lt;/syntaxhighlight&amp;gt;]] || GetName ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cNode3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cNode3D@&amp;lt;/syntaxhighlight&amp;gt;]] || GetNodeState || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alIndex&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cNode3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cNode3D@&amp;lt;/syntaxhighlight&amp;gt;]] || GetNodeStateFromName || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp; asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetNodeStateIndex || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp; asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetNodeStateNum ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetNormalizeAnimationWeights ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cProcAnimation|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cProcAnimation@&amp;lt;/syntaxhighlight&amp;gt;]] || GetProcAnimation || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alIdx&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cProcAnimation|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cProcAnimation@&amp;lt;/syntaxhighlight&amp;gt;]] || GetProcAnimationFromName || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString &amp;amp;in asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetProcAnimationNum ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetScriptableIsSaved ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetSkeletonCollidersActive ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetSkeletonPhysicsActive ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || GetSkeletonPhysicsCanSleep ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float&amp;lt;/syntaxhighlight&amp;gt; || GetSkeletonPhysicsWeight ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cNode3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cNode3D@&amp;lt;/syntaxhighlight&amp;gt;]] || GetSocket || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString &amp;amp;in asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cNode3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cNode3D@&amp;lt;/syntaxhighlight&amp;gt;]] || GetSocketFromIndex || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alIdx&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetSocketNum ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cSubMeshEntity|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cSubMeshEntity@&amp;lt;/syntaxhighlight&amp;gt;]] || GetSubMeshEntity || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;uint alIdx&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetSubMeshEntityIndex || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp; asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cSubMeshEntity|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cSubMeshEntity@&amp;lt;/syntaxhighlight&amp;gt;]] || GetSubMeshEntityName || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp; asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetSubMeshEntityNum ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetTransformUpdateCount ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int&amp;lt;/syntaxhighlight&amp;gt; || GetUniqueID ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cMatrixf&amp;amp;&amp;lt;/syntaxhighlight&amp;gt;]] || GetWorldMatrix ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;cVector3f&amp;lt;/syntaxhighlight&amp;gt;]] || GetWorldPosition ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || HasParent ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || IsActive ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || IsChild || [[../iEntity3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iEntity3D@ apEntity&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || IsStatic ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool&amp;lt;/syntaxhighlight&amp;gt; || IsVisible ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || Play || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alIndex&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abLoop&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool bStopPrev&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || PlayFadeTo || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alIndex&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abLoop&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afTime&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || PlayFadeToName || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp; asName&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abLoop&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afTime&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || PlayName || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp; asName&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abLoop&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool bStopPrev&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || PostUpdateLogic || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afTimeStep&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || ProcPlay || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alIdx&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afAnimTime&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abLoop&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abStopPrev&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || ProcPlayFadeTo || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alIndex&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afAnimTime&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abLoop&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afFadeTime&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || ProcPlayFadeToName || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString&amp;amp; asName&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afAnimTime&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abLoop&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afFadeTime&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || ProcPlayName || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString &amp;amp;in asName&amp;lt;/syntaxhighlight&amp;gt;]],&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afAnimTime&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abLoop&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abStopPrev&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || ProcStop ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || RemoveChild || [[../iEntity3D|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;iEntity3D@ apEntity&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || ResetGraphicsUpdated ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetActive || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abActive&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetCoverageAmount || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetDiffuseColorMul || [[../cColor|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cColor &amp;amp;in aColor&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetDisableSleep || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetIlluminationColor || [[../cColor|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cColor &amp;amp;in aColor&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetIsOccluder || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetLiquidAmount || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetMatrix || [[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cMatrixf &amp;amp;in a_mtxTransform&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetName || [[../tString|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const tString &amp;amp;in asName&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetNormalizeAnimationWeights || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetPosition || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f &amp;amp;in avPos&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetRenderFlagBit || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;int alFlagBit&amp;lt;/syntaxhighlight&amp;gt;,&amp;lt;br /&amp;gt;&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abSet&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetScriptableIsSaved || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetSkeletonCollidersActive || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetSkeletonPhysicsActive || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetSkeletonPhysicsCanSleep || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetSkeletonPhysicsWeight || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetStatic || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abX&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetVisible || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;bool abVisible&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetWorldMatrix || [[../cMatrixf|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cMatrixf &amp;amp;in a_mtxWorldTransform&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || SetWorldPosition || [[../cVector3f|&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;const cVector3f &amp;amp;in avWorldPos&amp;lt;/syntaxhighlight&amp;gt;]] ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || Stop ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || UpdateAnimation || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afTimeStep&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || UpdateLogic || &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;float afTimeStep&amp;lt;/syntaxhighlight&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot; inline&amp;gt;void&amp;lt;/syntaxhighlight&amp;gt; || UseAutomaticLiquidAmount ||   ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{HPL3SOMAScriptingCategories}}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
</feed>