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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FSOMA%2FScripting%2FScripting_Api%2FcScene</id>
	<title>HPL3/SOMA/Scripting/Scripting Api/cScene - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FSOMA%2FScripting%2FScripting_Api%2FcScene"/>
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	<updated>2026-05-03T00:55:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Scripting_Api/cScene&amp;diff=5023&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Scripting_Api/cScene&amp;diff=5023&amp;oldid=prev"/>
		<updated>2020-08-24T20:50:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cCamera|cCamera]]|[[#cScene_CreateCamera|cScene_CreateCamera]]([[../../eCameraMoveMode|eCameraMoveMode]] aMoveMode)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cViewport|cViewport]]|[[#cScene_CreateViewport|cScene_CreateViewport]]([[../../cCamera|cCamera]] @apCamera, [[../../cWorld|cWorld]] @apWorld, bool abAddLast)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cWorld|cWorld]]|[[#cScene_CreateWorld|cScene_CreateWorld]](const [[../../tString|tString]] &amp;amp;in asName)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cScene_DestroyCamera|cScene_DestroyCamera]]([[../../cCamera|cCamera@]] apCam)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cScene_DestroyViewport|cScene_DestroyViewport]]([[../../cViewport|cViewport@]] apViewPort)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cScene_DestroyWorld|cScene_DestroyWorld]]([[../../cWorld|cWorld@]] apWorld)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cScene_FadeGradingTexture|cScene_FadeGradingTexture]]([[../../cWorld|cWorld@]] apWorld, [[../../iTexture|iTexture@]] apGrading, float afTime)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cWorld|cWorld]]|[[#cScene_LoadWorld|cScene_LoadWorld]](const [[../../tString|tString]] &amp;amp;in asFile, int aFlags)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cScene_Reset|cScene_Reset]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cScene_SetCurrentListener|cScene_SetCurrentListener]]([[../../cViewport|cViewport@]] apViewPort)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cBeam|cBeam]]|[[#cScene_ToBeam|cScene_ToBeam]]([[../../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cBillboard|cBillboard]]|[[#cScene_ToBillboard|cScene_ToBillboard]]([[../../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cForceField|cForceField]]|[[#cScene_ToForceField|cScene_ToForceField]]([[../../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cLensFlare|cLensFlare]]|[[#cScene_ToLensFlare|cScene_ToLensFlare]]([[../../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cLightBox|cLightBox]]|[[#cScene_ToLightBox|cScene_ToLightBox]]([[../../iLight|iLight@]] apLight)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cLightDirectional|cLightDirectional]]|[[#cScene_ToLightDirectional|cScene_ToLightDirectional]]([[../../iLight|iLight@]] apLight)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cLightPoint|cLightPoint]]|[[#cScene_ToLightPoint|cScene_ToLightPoint]]([[../../iLight|iLight@]] apLight)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cLightSpot|cLightSpot]]|[[#cScene_ToLightSpot|cScene_ToLightSpot]]([[../../iLight|iLight@]] apLight)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cMeshEntity|cMeshEntity]]|[[#cScene_ToMeshEntity|cScene_ToMeshEntity]]([[../../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../iRopeEntity|iRopeEntity]]|[[#cScene_ToRopeEntity|cScene_ToRopeEntity]]([[../../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cRopeEntity3D|cRopeEntity3D]]|[[#cScene_ToRopeEntity3D|cScene_ToRopeEntity3D]]([[../../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cRopeEntityBillboard|cRopeEntityBillboard]]|[[#cScene_ToRopeEntityBillboard|cScene_ToRopeEntityBillboard]]([[../../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cSoundEntity|cSoundEntity]]|[[#cScene_ToSoundEntity|cScene_ToSoundEntity]]([[../../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cSubMeshEntity|cSubMeshEntity]]|[[#cScene_ToSubMeshEntity|cScene_ToSubMeshEntity]]([[../../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#cScene_ViewportExists|cScene_ViewportExists]]([[../../cViewport|cViewport@]] apViewPort)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cScene_WorldExists|cScene_WorldExists]]([[../../cWorld|cWorld@]] apWorld)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|cScene_CreateCamera}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cCamera@ cScene_CreateCamera(eCameraMoveMode aMoveMode)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|aMoveMode|[[../../eCameraMoveMode|eCameraMoveMode]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cCamera@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_CreateViewport}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cViewport@ cScene_CreateViewport(cCamera @apCamera,&lt;br /&gt;
                                 cWorld @apWorld,&lt;br /&gt;
                                 bool abAddLast)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|@apCamera|[[../../cCamera|cCamera]]|}}&lt;br /&gt;
{{CodeDocDetailParam|@apWorld|[[../../cWorld|cWorld]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abAddLast|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|cViewport@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_CreateWorld}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cWorld@ cScene_CreateWorld(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cWorld@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_DestroyCamera}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cScene_DestroyCamera(cCamera@ apCam)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apCam|[[../../cCamera|cCamera@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_DestroyViewport}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cScene_DestroyViewport(cViewport@ apViewPort)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apViewPort|[[../../cViewport|cViewport@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_DestroyWorld}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cScene_DestroyWorld(cWorld@ apWorld)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apWorld|[[../../cWorld|cWorld@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_FadeGradingTexture}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cScene_FadeGradingTexture(cWorld@ apWorld,&lt;br /&gt;
                               iTexture@ apGrading,&lt;br /&gt;
                               float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apWorld|[[../../cWorld|cWorld@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|apGrading|[[../../iTexture|iTexture@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_LoadWorld}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cWorld@ cScene_LoadWorld(const tString &amp;amp;in asFile,&lt;br /&gt;
                         int aFlags)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asFile|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|aFlags|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|cWorld@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_Reset}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cScene_Reset()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_SetCurrentListener}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cScene_SetCurrentListener(cViewport@ apViewPort)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apViewPort|[[../../cViewport|cViewport@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToBeam}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cBeam@ cScene_ToBeam(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cBeam@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToBillboard}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cBillboard@ cScene_ToBillboard(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cBillboard@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToForceField}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cForceField@ cScene_ToForceField(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cForceField@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToLensFlare}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cLensFlare@ cScene_ToLensFlare(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cLensFlare@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToLightBox}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cLightBox@ cScene_ToLightBox(iLight@ apLight)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apLight|[[../../iLight|iLight@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cLightBox@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToLightDirectional}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cLightDirectional@ cScene_ToLightDirectional(iLight@ apLight)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apLight|[[../../iLight|iLight@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cLightDirectional@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToLightPoint}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cLightPoint@ cScene_ToLightPoint(iLight@ apLight)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apLight|[[../../iLight|iLight@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cLightPoint@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToLightSpot}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cLightSpot@ cScene_ToLightSpot(iLight@ apLight)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apLight|[[../../iLight|iLight@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cLightSpot@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToMeshEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cMeshEntity@ cScene_ToMeshEntity(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cMeshEntity@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToRopeEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;iRopeEntity@ cScene_ToRopeEntity(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|iRopeEntity@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToRopeEntity3D}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cRopeEntity3D@ cScene_ToRopeEntity3D(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cRopeEntity3D@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToRopeEntityBillboard}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cRopeEntityBillboard@ cScene_ToRopeEntityBillboard(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cRopeEntityBillboard@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToSoundEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cSoundEntity@ cScene_ToSoundEntity(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cSoundEntity@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ToSubMeshEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cSubMeshEntity@ cScene_ToSubMeshEntity(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|cSubMeshEntity@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_ViewportExists}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool cScene_ViewportExists(cViewport@ apViewPort)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
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{{CodeDocDetailParam|apViewPort|[[../../cViewport|cViewport@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cScene_WorldExists}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cScene_WorldExists(cWorld@ apWorld)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apWorld|[[../../cWorld|cWorld@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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