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	<title>HPL3/SOMA/Scripting/Scripting Api/Light - Revision history</title>
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	<updated>2026-05-02T11:40:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Scripting_Api/Light&amp;diff=5038&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
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		<updated>2020-08-24T20:55:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_FadeTo|Light_FadeTo]](const [[../../tString|tString]] &amp;amp;in asLightName, const [[../../cColor|cColor]] &amp;amp;in acColor, float afRadius, float afTime)|Fades one or more lights to a specified color and radius}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#Light_GetBrightness|Light_GetBrightness]](const [[../../tString|tString]] &amp;amp;in asLightName)|Gets the brightness of a light}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetBrightness|Light_SetBrightness]](const [[../../tString|tString]] &amp;amp;in asLightName, float afBrightness)|Sets the brightness of one or more lights}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetCastShadows|Light_SetCastShadows]](const [[../../tString|tString]] &amp;amp;in asLightName, bool abX)|Sets the casts shadow}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetCheapGobo|Light_SetCheapGobo]](const [[../../tString|tString]] &amp;amp;in asLightName, bool abX)|Sets if a cheaper version of gobo rendering should be used}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetFlickerActive|Light_SetFlickerActive]](const [[../../tString|tString]] &amp;amp;in asLightName, bool abX)|Activates or deactivates the flicker of one or more lights}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetShadowBiasMul|Light_SetShadowBiasMul]](const [[../../tString|tString]] &amp;amp;in asLightName, float afBias, float afSlopeBias)|Sets the shadow bias for one or more lights}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetVisible|Light_SetVisible]](const [[../../tString|tString]] &amp;amp;in asLightName, bool abVisible)|Sets the visibility of one or more lights}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|Light_FadeTo}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_FadeTo(const tString &amp;amp;in asLightName,&lt;br /&gt;
                  const cColor &amp;amp;in acColor,&lt;br /&gt;
                  float afRadius,&lt;br /&gt;
                  float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Fades one or more lights to a specified color and radius.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|name of light. Can contain wildcards.}}&lt;br /&gt;
{{CodeDocDetailParam|acColor|[[../../cColor|cColor]]|color to fade to.}}&lt;br /&gt;
{{CodeDocDetailParam|afRadius|float|radius to fade to, if lower than 0, the current radius will be used.}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|time to fade over.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_GetBrightness}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float Light_GetBrightness(const tString &amp;amp;in asLightName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Gets the brightness of a light}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|name of light.}}&lt;br /&gt;
{{CodeDocDetailReturn|float|the brightness of the light}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetBrightness}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetBrightness(const tString &amp;amp;in asLightName,&lt;br /&gt;
                         float afBrightness)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the brightness of one or more lights}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|name of light. Can contain wildcards.}}&lt;br /&gt;
{{CodeDocDetailParam|afBrightness|float|the brightness to set.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetCastShadows}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetCastShadows(const tString &amp;amp;in asLightName,&lt;br /&gt;
                          bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the casts shadow. Used only by spotlights (for now).}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|name of the light. Can contain wildcards.}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|if light should cast shadows.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetCheapGobo}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetCheapGobo(const tString &amp;amp;in asLightName,&lt;br /&gt;
                        bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets if a cheaper version of gobo rendering should be used}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|name of light. Can contain wildcards.}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|if cheap version should be used, off by default}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetFlickerActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetFlickerActive(const tString &amp;amp;in asLightName,&lt;br /&gt;
                            bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Activates or deactivates the flicker of one or more lights}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|name of light. Can contain wildcards.}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|if flicker should be active.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetShadowBiasMul}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetShadowBiasMul(const tString &amp;amp;in asLightName,&lt;br /&gt;
                            float afBias,&lt;br /&gt;
                            float afSlopeBias)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the shadow bias for one or more lights}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|name of light. Can contain wildcards.}}&lt;br /&gt;
{{CodeDocDetailParam|afBias|float|bias mul}}&lt;br /&gt;
{{CodeDocDetailParam|afSlopeBias|float|slope bias mul}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetVisible}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetVisible(const tString &amp;amp;in asLightName,&lt;br /&gt;
                      bool abVisible)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the visibility of one or more lights}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|name of light. Can contain wildcards.}}&lt;br /&gt;
{{CodeDocDetailParam|abVisible|bool|if light should be visible.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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