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	<title>HPL3/SOMA/Scripting/Scripting Api/Button - Revision history</title>
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	<updated>2026-05-02T13:57:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Scripting_Api/Button&amp;diff=5012&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Scripting_Api/Button&amp;diff=5012&amp;oldid=prev"/>
		<updated>2020-08-24T20:45:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Button_Blink|Button_Blink]](const [[../../tString|tString]] &amp;amp;in asName)|Makes the button blink in accordance to how it is set up in the ent file}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Button_IsDisabled|Button_IsDisabled]](const [[../../tString|tString]] &amp;amp;in asName)|Checks if the button is disabled (will not light up or respond to presses)}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Button_IsLocked|Button_IsLocked]](const [[../../tString|tString]] &amp;amp;in asName)|Checks if the button is locked}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Button_IsSwitchedOn|Button_IsSwitchedOn]](const [[../../tString|tString]] &amp;amp;in asName)|Returns true if button is currently switched on}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Button_SetCanBeSwitchedOff|Button_SetCanBeSwitchedOff]](const [[../../tString|tString]] &amp;amp;in asName, bool abState)|Sets if the button can be switched off by the player or not}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Button_SetCanBeSwitchedOn|Button_SetCanBeSwitchedOn]](const [[../../tString|tString]] &amp;amp;in asName, bool abState)|Sets if the button can be switched on by the player or not}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Button_SetDisabled|Button_SetDisabled]](const [[../../tString|tString]] &amp;amp;in asName, bool abState, bool abUseEffects &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; true)|Sets the buttons disabled state}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Button_SetLocked|Button_SetLocked]](const [[../../tString|tString]] &amp;amp;in asName, bool abState, bool abUseEffects &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; true)|Sets the button's locked state}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Button_SetSwitchedOn|Button_SetSwitchedOn]](const [[../../tString|tString]] &amp;amp;in asName, bool abState, bool abEffects)|Switches a button on/off}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|Button_Blink}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Button_Blink(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Makes the button blink in accordance to how it is set up in the ent file.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|name of button.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Button_IsDisabled}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Button_IsDisabled(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Checks if the button is disabled (will not light up or respond to presses).}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|name of button.}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|true &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; disabled, false &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; enabled.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Button_IsLocked}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Button_IsLocked(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Checks if the button is locked.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|name of button.}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|true &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; locked, false &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; unlocked.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Button_IsSwitchedOn}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Button_IsSwitchedOn(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Returns true if button is currently switched on.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|name of button.}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|if the button is switched on.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Button_SetCanBeSwitchedOff}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Button_SetCanBeSwitchedOff(const tString &amp;amp;in asName,&lt;br /&gt;
                                bool abState)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets if the button can be switched off by the player or not}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|name of button.}}&lt;br /&gt;
{{CodeDocDetailParam|abState|bool|true &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; can be switched off - false &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; can't be switched off.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Button_SetCanBeSwitchedOn}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Button_SetCanBeSwitchedOn(const tString &amp;amp;in asName,&lt;br /&gt;
                               bool abState)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets if the button can be switched on by the player or not}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|name of button.}}&lt;br /&gt;
{{CodeDocDetailParam|abState|bool|true &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; can be switched on - false &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; can't be switched on.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Button_SetDisabled}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Button_SetDisabled(const tString &amp;amp;in asName,&lt;br /&gt;
                        bool abState,&lt;br /&gt;
                        bool abUseEffects = true)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the buttons disabled state}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|name of button.}}&lt;br /&gt;
{{CodeDocDetailParam|abState|bool|true &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; disabled, false &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; not disabled}}&lt;br /&gt;
{{CodeDocDetailParam|abUseEffects|bool|if color should fade in or be set instantly.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Button_SetLocked}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Button_SetLocked(const tString &amp;amp;in asName,&lt;br /&gt;
                      bool abState,&lt;br /&gt;
                      bool abUseEffects = true)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the button's locked state}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|name of button.}}&lt;br /&gt;
{{CodeDocDetailParam|abState|bool|true &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; locked, false &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; unlocked.}}&lt;br /&gt;
{{CodeDocDetailParam|abUseEffects|bool|if color should fade in or be set instantly.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Button_SetSwitchedOn}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Button_SetSwitchedOn(const tString &amp;amp;in asName,&lt;br /&gt;
                          bool abState,&lt;br /&gt;
                          bool abEffects)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Switches a button on/off.&amp;lt;br/&amp;gt;the change will not be apparent to the player.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|name of button.}}&lt;br /&gt;
{{CodeDocDetailParam|abState|bool|true &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; on - false &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; off.}}&lt;br /&gt;
{{CodeDocDetailParam|abEffects|bool|if the change should activate effects associated with it. If false,}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
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