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	<title>HPL3/SOMA/Scripting/Scripting Api/Body - Revision history</title>
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	<updated>2026-05-02T16:54:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Scripting_Api/Body&amp;diff=5011&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Scripting_Api/Body&amp;diff=5011&amp;oldid=prev"/>
		<updated>2020-08-24T20:45:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Body_AddForce|Body_AddForce]](const [[../../tString|tString]] &amp;amp;in asBodyName, const [[../../cVector3f|cVector3f]] &amp;amp;in avForce, bool abLocalSpace)|Adds force to the specified body}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Body_AddImpulse|Body_AddImpulse]](const [[../../tString|tString]] &amp;amp;in asBodyName, const [[../../cVector3f|cVector3f]] &amp;amp;in avImpulse, bool abLocalSpace)|Adds an impulse to the specified body}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../tString|tString]]|[[#Body_GetEntityName|Body_GetEntityName]](const [[../../tString|tString]] &amp;amp;in asBodyName)|Gets the name of the entity the body belongs to}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Body_SetCollides|Body_SetCollides]](const [[../../tString|tString]] &amp;amp;in asBodyName, bool abCollides)|Sets whether a body collides with other bodies or not}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|Body_AddForce}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Body_AddForce(const tString &amp;amp;in asBodyName,&lt;br /&gt;
                   const cVector3f &amp;amp;in avForce,&lt;br /&gt;
                   bool abLocalSpace)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Adds force to the specified body.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asBodyName|[[../../tString|tString]]|name of the body.}}&lt;br /&gt;
{{CodeDocDetailParam|avForce|[[../../cVector3f|cVector3f]]|force to add.}}&lt;br /&gt;
{{CodeDocDetailParam|abLocalSpace|bool|if the force is in the body's local space.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Body_AddImpulse}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Body_AddImpulse(const tString &amp;amp;in asBodyName,&lt;br /&gt;
                     const cVector3f &amp;amp;in avImpulse,&lt;br /&gt;
                     bool abLocalSpace)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Adds an impulse to the specified body.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asBodyName|[[../../tString|tString]]|name of the body.}}&lt;br /&gt;
{{CodeDocDetailParam|avImpulse|[[../../cVector3f|cVector3f]]|impulse to add.}}&lt;br /&gt;
{{CodeDocDetailParam|abLocalSpace|bool|if the impulse is in the body's local space.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Body_GetEntityName}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;tString Body_GetEntityName(const tString &amp;amp;in asBodyName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Gets the name of the entity the body belongs to}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asBodyName|[[../../tString|tString]]|name of the body.}}&lt;br /&gt;
{{CodeDocDetailReturn|tString|Name of the entity.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Body_SetCollides}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Body_SetCollides(const tString &amp;amp;in asBodyName,&lt;br /&gt;
                      bool abCollides)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets whether a body collides with other bodies or not.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asBodyName|[[../../tString|tString]]|name of the body.}}&lt;br /&gt;
{{CodeDocDetailParam|abCollides|bool|if it should collide or not.}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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