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	<title>HPL3/SOMA/Scripting/Screen - Revision history</title>
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	<updated>2026-10-04T04:28:10Z</updated>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Screen&amp;diff=7267&amp;oldid=prev</id>
		<title>TiMan: Add a sourced SOMA guide with explanations and stock-script examples.</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Screen&amp;diff=7267&amp;oldid=prev"/>
		<updated>2026-10-02T12:23:00Z</updated>

		<summary type="html">&lt;p&gt;Add a sourced SOMA guide with explanations and stock-script examples.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{shortPageTitle}}&lt;br /&gt;
&lt;br /&gt;
This page describes SOMA’s Screen effect.&lt;br /&gt;
&lt;br /&gt;
Screen effects draw a material over the screen. One Start overload leaves the image active for manual fading; the other gives it fade-in, hold and fade-out times. The source explicitly requires images that work at both 4:3 and 16:9 aspect ratios.&lt;br /&gt;
&lt;br /&gt;
== Before you start ==&lt;br /&gt;
# Open the map script inside your own mod. Keep its generated includes, &amp;lt;code&amp;gt;cScrMap : iScrMap&amp;lt;/code&amp;gt; class and callback structure. See [[HPL3/SOMA/Getting Started/Add Your First Script|Add your first script]] if you have not edited a map script yet.&lt;br /&gt;
# Add the helper include shown below alongside the script’s other includes.&lt;br /&gt;
# Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.&lt;br /&gt;
&lt;br /&gt;
== Follow the stock example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;helpers/helper_effects.hps&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Effect_Screen_Start: manual fading ===&lt;br /&gt;
Creates a images that shows up on the screen, it must be faded manually&lt;br /&gt;
Remember that these must work on both 4:3 and 16:9 aspect ratio&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asMaterial&amp;lt;/code&amp;gt; || material to use&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avPosition&amp;lt;/code&amp;gt; || position on the screen, values between [0,1]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avSize&amp;lt;/code&amp;gt; || size of the texture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effect_Screen_Start: timed image ===&lt;br /&gt;
Creates a images that fade in and then out&lt;br /&gt;
Remember that these must work on both 4:3 and 16:9 aspect ratio&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asMaterial&amp;lt;/code&amp;gt; || material to use&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avPosition&amp;lt;/code&amp;gt; || position on the screen, values between [0,1]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avSize&amp;lt;/code&amp;gt; || size of the texture&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afTargetAlpha&amp;lt;/code&amp;gt; || alpha it should stop fading at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeInTime&amp;lt;/code&amp;gt; || how fast it should fade in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afStayTime&amp;lt;/code&amp;gt; || how long it should stay after fading in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeOutTime&amp;lt;/code&amp;gt; || how fast it should fade out again&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/_e3/_e3_01_02/_e3_01_02.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Effect_Screen_Start&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
Effect_Screen_Start(&amp;quot;water_splash_screen.mat&amp;quot;, cVector2f(0.5, 0.5), cVector2f(1.8, 1.8), 1, 0.4f, 0.2f, 0.6f);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asMaterial&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;amp;quot;water_splash_screen.mat&amp;amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avPosition&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cVector2f(0.5, 0.5)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avSize&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cVector2f(1.8, 1.8)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afTargetAlpha&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeInTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.4f&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afStayTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.2f&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeOutTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.6f&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== Effect_Screen_FadeAlpha ===&lt;br /&gt;
Fades the transparency of a material&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;alID&amp;lt;/code&amp;gt; || id of the screen material&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afAlpha&amp;lt;/code&amp;gt; || transparency of the material value between [0,1]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeTime&amp;lt;/code&amp;gt; || time to fade over&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Check your change ==&lt;br /&gt;
Save the script and restart the map in development mode with &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;. If the script fails, open &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; and use '''Show Error List''' or '''Show HPL Log'''. See [[HPL3/SOMA/Getting Started/Test Debug and Continue|the development loop]] for the launch and debugging steps.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[HPL3/SOMA/Scripting/Effects Helper|SOMA effects helpers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
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