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	<title>HPL3/SOMA/Scripting/Player Helper - Revision history</title>
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	<updated>2026-10-04T04:28:06Z</updated>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Player_Helper&amp;diff=7211&amp;oldid=prev</id>
		<title>TiMan: Add a sourced SOMA guide with explanations and stock-script examples.</title>
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		<updated>2026-10-02T12:06:28Z</updated>

		<summary type="html">&lt;p&gt;Add a sourced SOMA guide with explanations and stock-script examples.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{shortPageTitle}}&lt;br /&gt;
&lt;br /&gt;
The Player helper file in SOMA is &amp;lt;code&amp;gt;script/helpers/helper_player.hps&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Player helpers control the player’s movement, camera, interactions, tools and health. For scripted camera attention, StartLookAt turns toward a named entity and StopLookAt ends that turn.&lt;br /&gt;
&lt;br /&gt;
== Before you start ==&lt;br /&gt;
# Open the map script inside your own mod. Keep its generated includes, &amp;lt;code&amp;gt;cScrMap : iScrMap&amp;lt;/code&amp;gt; class and callback structure. See [[HPL3/SOMA/Getting Started/Add Your First Script|Add your first script]] if you have not edited a map script yet.&lt;br /&gt;
# Add the helper include shown below alongside the script’s other includes.&lt;br /&gt;
# Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.&lt;br /&gt;
&lt;br /&gt;
== Follow the stock example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;helpers/helper_player.hps&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Player_StartLookAt ===&lt;br /&gt;
Rotate the player camera towards the positon of an entity/area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asEntityName&amp;lt;/code&amp;gt; || name of the entity/area to rotate camera towards.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afAcc&amp;lt;/code&amp;gt; || acceleration of the camera movement.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afSpeedMul&amp;lt;/code&amp;gt; || distance towards camera multiplied with this value sets the camera speed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afMaxSpeed&amp;lt;/code&amp;gt; || maximum speed of camera movement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/chapter04/04_02_tau_inside/04_02_tau_inside.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Player_StartLookAt&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
Player_StartLookAt(&amp;quot;ARK&amp;quot;, 1, 1, 3);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asEntityName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;amp;quot;ARK&amp;amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afAcc&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afSpeedMul&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afMaxSpeed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== Player_StopLookAt ===&lt;br /&gt;
Stop rotating the camera towards a target specified with Player_StartLookAt()&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afDeacc&amp;lt;/code&amp;gt; || deacceleration of the camera movement. 0 means 'stop now'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/_e3/_e3_01_02/_e3_01_02.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Player_StopLookAt&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
Player_StopLookAt(2);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afDeacc&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== Player_SetInteractionAllowed ===&lt;br /&gt;
Turn on or off the player's ability to interact with the world.&lt;br /&gt;
&lt;br /&gt;
== Check your change ==&lt;br /&gt;
Save the script and restart the map in development mode with &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;. If the script fails, open &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; and use '''Show Error List''' or '''Show HPL Log'''. See [[HPL3/SOMA/Getting Started/Test Debug and Continue|the development loop]] for the launch and debugging steps.&lt;br /&gt;
&lt;br /&gt;
== Read the example ==&lt;br /&gt;
The ARK example points the camera toward the &amp;lt;code&amp;gt;ARK&amp;lt;/code&amp;gt; entity. The helper first resolves that name: a missing entity returns without turning the camera, and an entity without a physics body or mesh produces an error. Use &amp;lt;code&amp;gt;Player_StopLookAt&amp;lt;/code&amp;gt; to stop the scripted turn.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[HPL3/SOMA/Scripting|SOMA scripting]]&lt;br /&gt;
* [[HPL3/SOMA/Scripting/Scripting Api|SOMA scripting API]]&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
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