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	<title>HPL3/SOMA/Scripting/Map Helper - Revision history</title>
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	<updated>2026-10-04T03:47:23Z</updated>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Map_Helper&amp;diff=7210&amp;oldid=prev</id>
		<title>TiMan: Add a sourced SOMA guide with explanations and stock-script examples.</title>
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		<updated>2026-10-02T12:05:56Z</updated>

		<summary type="html">&lt;p&gt;Add a sourced SOMA guide with explanations and stock-script examples.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{shortPageTitle}}&lt;br /&gt;
&lt;br /&gt;
The Map helper file in SOMA is &amp;lt;code&amp;gt;script/helpers/helper_map.hps&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Map helpers control the current world’s settings, timers, entity lookup and map transitions. Timers call a named script function after a delay; the helper documentation specifies that delay in seconds.&lt;br /&gt;
&lt;br /&gt;
== Before you start ==&lt;br /&gt;
# Open the map script inside your own mod. Keep its generated includes, &amp;lt;code&amp;gt;cScrMap : iScrMap&amp;lt;/code&amp;gt; class and callback structure. See [[HPL3/SOMA/Getting Started/Add Your First Script|Add your first script]] if you have not edited a map script yet.&lt;br /&gt;
# Add the helper include shown below alongside the script’s other includes.&lt;br /&gt;
# Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.&lt;br /&gt;
&lt;br /&gt;
== Follow the stock example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;helpers/helper_map.hps&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Map_AddTimer ===&lt;br /&gt;
Trigger a callback function in X seconds. The timer is added to the front of a list, so in case there are many timers with the same name, this one will be used for any funcion calls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asName&amp;lt;/code&amp;gt; || name of the timer that will trigger a callback function.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afTime&amp;lt;/code&amp;gt; || time in seconds for when to trigger the callback function.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asFunction&amp;lt;/code&amp;gt; || name of the callback function. Syntax for callback function, void FunctionName(const tString &amp;amp;in asTimer).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/chapter02/02_01_ms_curie_outside/02_01_ms_curie_outside.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Map_AddTimer&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
Map_AddTimer(&amp;quot;&amp;quot;, 2, &amp;quot;TimerOpenAirLock&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;amp;quot;&amp;amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asFunction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;amp;quot;TimerOpenAirLock&amp;amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== Map_GetEntity ===&lt;br /&gt;
Returns the entity with the given name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
iLuxEntity@ Map_GetEntity(const tString &amp;amp;in asName, eLuxEntityType aType = eLuxEntityType_LastEnum, const tString &amp;amp;in asClass = &amp;quot;&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asName&amp;lt;/code&amp;gt; || the name of the entity.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;aType&amp;lt;/code&amp;gt; || (optional), the type of entity (as an enum).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asClass&amp;lt;/code&amp;gt; || (optional), the class of the entity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/chapter00/00_03_laboratory/00_03_laboratory.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Map_GetEntity&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
iLuxEntity@ pPropEntity = Map_GetEntity(&amp;quot;David&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;amp;quot;David&amp;amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== Map_ChangeMap ===&lt;br /&gt;
Changes the active map to the one specified.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asMapName&amp;lt;/code&amp;gt; || map to change to.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asStartPos&amp;lt;/code&amp;gt; || name of the player start node that the player should begin at.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asStartSound&amp;lt;/code&amp;gt; || sound that plays before loading the map.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asEndSound&amp;lt;/code&amp;gt; || sound that plays as the new map starts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Check your change ==&lt;br /&gt;
Save the script and restart the map in development mode with &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;. If the script fails, open &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; and use '''Show Error List''' or '''Show HPL Log'''. See [[HPL3/SOMA/Getting Started/Test Debug and Continue|the development loop]] for the launch and debugging steps.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[HPL3/SOMA/Scripting|SOMA scripting]]&lt;br /&gt;
* [[HPL3/SOMA/Scripting/Scripting Api|SOMA scripting API]]&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
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