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	<title>HPL3/SOMA/Scripting/Image Trail - Revision history</title>
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	<updated>2026-10-04T04:28:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Image_Trail&amp;diff=7272&amp;oldid=prev</id>
		<title>TiMan: Add a sourced SOMA guide with explanations and stock-script examples.</title>
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		<updated>2026-10-02T12:23:32Z</updated>

		<summary type="html">&lt;p&gt;Add a sourced SOMA guide with explanations and stock-script examples.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{shortPageTitle}}&lt;br /&gt;
&lt;br /&gt;
This page describes SOMA’s Image Trail effect.&lt;br /&gt;
&lt;br /&gt;
Image trail blends previous frames into the current image. Multiple instances can be active, with the strongest amount used; FadeOut removes an instance and Clear removes all effects.&lt;br /&gt;
&lt;br /&gt;
== Before you start ==&lt;br /&gt;
# Open the map script inside your own mod. Keep its generated includes, &amp;lt;code&amp;gt;cScrMap : iScrMap&amp;lt;/code&amp;gt; class and callback structure. See [[HPL3/SOMA/Getting Started/Add Your First Script|Add your first script]] if you have not edited a map script yet.&lt;br /&gt;
# Add the helper include shown below alongside the script’s other includes.&lt;br /&gt;
# Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.&lt;br /&gt;
&lt;br /&gt;
== Follow the stock example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;helpers/helper_effects.hps&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Effect_ImageTrail_Start ===&lt;br /&gt;
Image trail blends the image of multiple previous frames over time, multiple instances can be active at the same time&lt;br /&gt;
The strongest instance of image trail will be used&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afAmount&amp;lt;/code&amp;gt; || how much of the previous frame should be blended, values from 0-inf, 0 = disabled&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeInTime&amp;lt;/code&amp;gt; || how long it should take to fade to fade in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afStayTime&amp;lt;/code&amp;gt; || how long it will stay before starting to fade out. If &amp;lt;0, then it stays for ever.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeOutTime&amp;lt;/code&amp;gt; || how long it will take to fade out&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/02_06_theta_tunnels_old/02_06_theta_tunnels.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Effect_ImageTrail_Start&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
Effect_ImageTrail_Start(0.5,1,10,8.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afAmount&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeInTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afStayTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeOutTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;8.0&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== Effect_ImageTrail_FadeOut ===&lt;br /&gt;
Fades out an active instance of image trail&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;alID&amp;lt;/code&amp;gt; || id of the trail instance, returned by _Start&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeOutTime&amp;lt;/code&amp;gt; || how long it will take to fade out&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/chapter03/03_01_omicron_outside/03_01_omicron_outside.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Effect_ImageTrail_FadeOut&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
Effect_ImageTrail_FadeOut(mlImageTrailId, 2);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;alID&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;mlImageTrailId&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeOutTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== Effect_ImageTrail_Clear ===&lt;br /&gt;
Clears all effects&lt;br /&gt;
&lt;br /&gt;
== Check your change ==&lt;br /&gt;
Save the script and restart the map in development mode with &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;. If the script fails, open &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; and use '''Show Error List''' or '''Show HPL Log'''. See [[HPL3/SOMA/Getting Started/Test Debug and Continue|the development loop]] for the launch and debugging steps.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[HPL3/SOMA/Scripting/Effects Helper|SOMA effects helpers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
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