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	<title>HPL3/SOMA/Scripting/Game Helper - Revision history</title>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Game_Helper&amp;diff=7209&amp;oldid=prev</id>
		<title>TiMan: Add a sourced SOMA guide with explanations and stock-script examples.</title>
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		<updated>2026-10-02T12:05:50Z</updated>

		<summary type="html">&lt;p&gt;Add a sourced SOMA guide with explanations and stock-script examples.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{shortPageTitle}}&lt;br /&gt;
&lt;br /&gt;
The Game helper file in SOMA is &amp;lt;code&amp;gt;script/helpers/helper_game.hps&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Saving, checkpoint and achievement helpers connect map scripts to the corresponding game handlers. A checkpoint supplies the state to reload after the player dies; its optional callback receives the death count and death source.&lt;br /&gt;
&lt;br /&gt;
== Before you start ==&lt;br /&gt;
# Open the map script inside your own mod. Keep its generated includes, &amp;lt;code&amp;gt;cScrMap : iScrMap&amp;lt;/code&amp;gt; class and callback structure. See [[HPL3/SOMA/Getting Started/Add Your First Script|Add your first script]] if you have not edited a map script yet.&lt;br /&gt;
# Add the helper include shown below alongside the script’s other includes.&lt;br /&gt;
# Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.&lt;br /&gt;
&lt;br /&gt;
== Follow the stock example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;helpers/helper_game.hps&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Game_AutoSave ===&lt;br /&gt;
Saves the current position of the game.&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/chapter05/05_01_phi_inside/05_01_phi_inside.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Game_AutoSave&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
Game_AutoSave();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== CheckPoint_Setup ===&lt;br /&gt;
Sets a checkpoint for the player. If the player dies the game will be reloaded to the state it was when this was called.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asCallback&amp;lt;/code&amp;gt; || Function called after player has died and just before he starts again. Syntax: void F(int alNumDeathsAtCheckPoint, const tString&amp;amp;in asDeathSource)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/chapter04/04_03_tau_escape/04_03_tau_escape.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;CheckPoint_Setup&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
CheckPoint_Setup();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
== Check your change ==&lt;br /&gt;
Save the script and restart the map in development mode with &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;. If the script fails, open &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; and use '''Show Error List''' or '''Show HPL Log'''. See [[HPL3/SOMA/Getting Started/Test Debug and Continue|the development loop]] for the launch and debugging steps.&lt;br /&gt;
&lt;br /&gt;
== Read the example ==&lt;br /&gt;
The checkpoint callback signature is &amp;lt;code&amp;gt;void F(int alNumDeathsAtCheckPoint, const tString&amp;amp;amp;in asDeathSource)&amp;lt;/code&amp;gt;. Its string parameter is the death source; it is not a timer name. &amp;lt;code&amp;gt;Game_AutoSave&amp;lt;/code&amp;gt; forwards its checkpoint and delayed-save flags to the save handler.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[HPL3/SOMA/Scripting|SOMA scripting]]&lt;br /&gt;
* [[HPL3/SOMA/Scripting/Scripting Api|SOMA scripting API]]&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
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