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	<title>HPL3/SOMA/Scripting/Effects Helper - Revision history</title>
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	<updated>2026-10-04T04:28:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Effects_Helper&amp;diff=7213&amp;oldid=prev</id>
		<title>TiMan: Add a sourced SOMA guide with explanations and stock-script examples.</title>
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		<updated>2026-10-02T12:09:12Z</updated>

		<summary type="html">&lt;p&gt;Add a sourced SOMA guide with explanations and stock-script examples.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{shortPageTitle}}&lt;br /&gt;
&lt;br /&gt;
The Effects helper file in SOMA is &amp;lt;code&amp;gt;script/helpers/helper_effects.hps&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Effect helpers operate on screen, camera and gamepad effects. Shake creates an instance and returns its ID; the ID can be used to fade that instance out or assign a spatial source.&lt;br /&gt;
&lt;br /&gt;
== Before you start ==&lt;br /&gt;
# Open the map script inside your own mod. Keep its generated includes, &amp;lt;code&amp;gt;cScrMap : iScrMap&amp;lt;/code&amp;gt; class and callback structure. See [[HPL3/SOMA/Getting Started/Add Your First Script|Add your first script]] if you have not edited a map script yet.&lt;br /&gt;
# Add the helper include shown below alongside the script’s other includes.&lt;br /&gt;
# Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.&lt;br /&gt;
&lt;br /&gt;
== Follow the stock example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;helpers/helper_effects.hps&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Effect_Shake_Start ===&lt;br /&gt;
Makes the screen shake for a certain amount of time. Returns id to the current shaking.&lt;br /&gt;
If several calls to shake has been made the largest one is used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afAmount&amp;lt;/code&amp;gt; || The strength of the shake.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afTime&amp;lt;/code&amp;gt; || The time it shakes at full intensity (fade in and fade out are added to this).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeInTime&amp;lt;/code&amp;gt; || The time before it reaches full strength.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeOutTime&amp;lt;/code&amp;gt; || The time, after afTime is up, that it will take for the shake to reach zero strength.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avDirAmount&amp;lt;/code&amp;gt; || The amount it will shake in each direction in camera space&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFrequency&amp;lt;/code&amp;gt; || Times per seconds the shake will change offset. 0=every update (ie max).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/chapter02/02_04_theta_outside/02_04_theta_outside.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Effect_Shake_Start&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
Effect_Shake_Start(0.2, 2, 12, 0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afAmount&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeInTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeOutTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== Effect_Shake_FadeOut ===&lt;br /&gt;
Fades out one or all shake instances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;alID&amp;lt;/code&amp;gt; || The id of the shake (returned by Effect_Shake_Start). -1 = fade out all active shakes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeOutTime&amp;lt;/code&amp;gt; || the time it takes to fade out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/chapter04/04_01_tau_outside/04_01_tau_outside.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Effect_Shake_FadeOut&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
Effect_Shake_FadeOut(mlShakeID, 0.5f);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;alID&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;mlShakeID&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFadeOutTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5f&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
== Check your change ==&lt;br /&gt;
Save the script and restart the map in development mode with &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;. If the script fails, open &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; and use '''Show Error List''' or '''Show HPL Log'''. See [[HPL3/SOMA/Getting Started/Test Debug and Continue|the development loop]] for the launch and debugging steps.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[HPL3/SOMA/Scripting|SOMA scripting]]&lt;br /&gt;
* [[HPL3/SOMA/Scripting/Scripting Api|SOMA scripting API]]&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
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