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	<title>HPL3/SOMA/Scripting/Depth of Field - Revision history</title>
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	<updated>2026-10-04T04:28:29Z</updated>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Depth_of_Field&amp;diff=7265&amp;oldid=prev</id>
		<title>TiMan: Add a sourced SOMA guide with explanations and stock-script examples.</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Depth_of_Field&amp;diff=7265&amp;oldid=prev"/>
		<updated>2026-10-02T12:22:52Z</updated>

		<summary type="html">&lt;p&gt;Add a sourced SOMA guide with explanations and stock-script examples.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{shortPageTitle}}&lt;br /&gt;
&lt;br /&gt;
This page describes SOMA’s Depth of Field effect.&lt;br /&gt;
&lt;br /&gt;
Depth of field creates a focus range and blurs outside it. The helper returns an instance ID so its focus range and falloff can be faded or the instance removed.&lt;br /&gt;
&lt;br /&gt;
== Before you start ==&lt;br /&gt;
# Open the map script inside your own mod. Keep its generated includes, &amp;lt;code&amp;gt;cScrMap : iScrMap&amp;lt;/code&amp;gt; class and callback structure. See [[HPL3/SOMA/Getting Started/Add Your First Script|Add your first script]] if you have not edited a map script yet.&lt;br /&gt;
# Add the helper include shown below alongside the script’s other includes.&lt;br /&gt;
# Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.&lt;br /&gt;
&lt;br /&gt;
== Follow the stock example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;helpers/helper_effects.hps&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Effect_DoF_Start ===&lt;br /&gt;
Starts an instance of depth of field and returns the id&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFocusStart&amp;lt;/code&amp;gt; || near plane of the instance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFocusEnd&amp;lt;/code&amp;gt; || far plane of the instance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFalloff&amp;lt;/code&amp;gt; || how smooth the transition from sharp to blurr should be&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afTime&amp;lt;/code&amp;gt; || time to fade to this value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/chapter02/02_02_ms_curie_inside/02_02_ms_curie_inside.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Effect_DoF_Start&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
Effect_DoF_Start(0, 6, 0.5, 0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFocusStart&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFocusEnd&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFalloff&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== Effect_DoF_FadeFocus ===&lt;br /&gt;
Fade the start and end of the focus plane&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;alID&amp;lt;/code&amp;gt; || id of the instance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFocusStart&amp;lt;/code&amp;gt; || near plane of the instance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFocusEnd&amp;lt;/code&amp;gt; || far plane of the instance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afTime&amp;lt;/code&amp;gt; || time to fade to this value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/chapter04/04_03_tau_escape/04_03_tau_escape.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Effect_DoF_FadeFocus&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
Effect_DoF_FadeFocus(mlDoFId, 0.05, 10, 2);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;alID&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;mlDoFId&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFocusStart&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afFocusEnd&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afTime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== Effect_DoF_FadeOut ===&lt;br /&gt;
Fade out the instance of depth of field, the instance is removed after fading out&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;alID&amp;lt;/code&amp;gt; || id of the instance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afTime&amp;lt;/code&amp;gt; || time to fade out&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Check your change ==&lt;br /&gt;
Save the script and restart the map in development mode with &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;. If the script fails, open &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; and use '''Show Error List''' or '''Show HPL Log'''. See [[HPL3/SOMA/Getting Started/Test Debug and Continue|the development loop]] for the launch and debugging steps.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[HPL3/SOMA/Scripting/Effects Helper|SOMA effects helpers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
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