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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FSOMA%2FScripting%2FDatamine_Handler</id>
	<title>HPL3/SOMA/Scripting/Datamine Handler - Revision history</title>
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	<updated>2026-10-04T04:28:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Datamine_Handler&amp;diff=7228&amp;oldid=prev</id>
		<title>TiMan: Add a sourced SOMA guide with explanations and stock-script examples.</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Datamine_Handler&amp;diff=7228&amp;oldid=prev"/>
		<updated>2026-10-02T12:12:05Z</updated>

		<summary type="html">&lt;p&gt;Add a sourced SOMA guide with explanations and stock-script examples.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{shortPageTitle}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Datamine Handler stores datamine sources and runs a page-based interaction containing voice subjects, localized text and images. Its _Global_BeginDatamining reads the source entity, final-subject and completion callbacks, range area, voice-stop switch and page data from global arguments.&lt;br /&gt;
&lt;br /&gt;
The included custom_depth/util_datamine.hps utility fills those arguments before calling _Global_BeginDatamining. Its Init reads up to six sets of Page_N_VoiceSubject, Page_N_TextCategory, Page_N_TextEntry and Page_N_Image variables. This utility is documented here as source evidence; its use in the shipped campaign has not been established.&lt;br /&gt;
&lt;br /&gt;
== Before you start ==&lt;br /&gt;
# Open the map script inside your own mod. Keep its generated includes, &amp;lt;code&amp;gt;cScrMap : iScrMap&amp;lt;/code&amp;gt; class and callback structure. See [[HPL3/SOMA/Getting Started/Add Your First Script|Add your first script]] if you have not edited a map script yet.&lt;br /&gt;
# Add the helper include shown below alongside the script’s other includes.&lt;br /&gt;
# Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.&lt;br /&gt;
&lt;br /&gt;
== Follow the stock example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;helpers/helper_player.hps&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Player_StopDatamining ===&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;script/modules/AttackMeterHandler.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;Player_StopDatamining&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
Player_StopDatamining();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
== Check your change ==&lt;br /&gt;
Save the script and restart the map in development mode with &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;. If the script fails, open &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; and use '''Show Error List''' or '''Show HPL Log'''. See [[HPL3/SOMA/Getting Started/Test Debug and Continue|the development loop]] for the launch and debugging steps.&lt;br /&gt;
&lt;br /&gt;
== Still to expand ==&lt;br /&gt;
The included custom_depth utility demonstrates the argument layout, but its use in the shipped campaign has not been established. A current, complete datamine-entity setup is still needed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[HPL3/Scripting/User Modules Overview|User modules]]&lt;br /&gt;
* [[HPL3/SOMA/Scripting/Modules Helper|SOMA module helpers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
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