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	<title>HPL3/SOMA/Scripting/Attack Meter Handler - Revision history</title>
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	<updated>2026-10-04T04:28:12Z</updated>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/Attack_Meter_Handler&amp;diff=7231&amp;oldid=prev</id>
		<title>TiMan: Add a sourced SOMA guide with explanations and stock-script examples.</title>
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		<updated>2026-10-02T12:12:56Z</updated>

		<summary type="html">&lt;p&gt;Add a sourced SOMA guide with explanations and stock-script examples.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{shortPageTitle}}&lt;br /&gt;
&lt;br /&gt;
The Attack Meter Handler manages entity-based threats and player damage sequences. AddInstance uses start and end distances for the threat, while AutoDamage schedules damage after a delay. Custom and after-damage callbacks allow a map to replace or continue the damage sequence.&lt;br /&gt;
&lt;br /&gt;
== Before you start ==&lt;br /&gt;
# Open the map script inside your own mod. Keep its generated includes, &amp;lt;code&amp;gt;cScrMap : iScrMap&amp;lt;/code&amp;gt; class and callback structure. See [[HPL3/SOMA/Getting Started/Add Your First Script|Add your first script]] if you have not edited a map script yet.&lt;br /&gt;
# Add the helper include shown below alongside the script’s other includes.&lt;br /&gt;
# Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.&lt;br /&gt;
&lt;br /&gt;
== Follow the stock example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;helpers/helper_modules.hps&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== AttackMeter_AddInstance ===&lt;br /&gt;
Adds an entity as something that is about to damage the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;a_idEntity&amp;lt;/code&amp;gt; || ID for the entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afStartDistance&amp;lt;/code&amp;gt; || How close entity needs to be before the attack meter starts.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afEndDistance&amp;lt;/code&amp;gt; || How close the entity needs to be for the player to take damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afDamage&amp;lt;/code&amp;gt; || How much damage will the attack take?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;abFatal&amp;lt;/code&amp;gt; || Whether this attack is fatal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;abFastNonLookKill&amp;lt;/code&amp;gt; || If true, the entity will damage quickly even if the player isn't looking at it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;abInstantKnockOut&amp;lt;/code&amp;gt; || if true, the player will be knocked out on the first attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;script/custom_depth/agent_construct_worker.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;AttackMeter_AddInstance&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
AttackMeter_AddInstance(mBaseObj.GetID(), 4, 2, 0.2);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;a_idEntity&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;mBaseObj.GetID()&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afStartDistance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afEndDistance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;afDamage&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== AttackMeter_SetAfterDamageCallback ===&lt;br /&gt;
This sets a callback that is called after taken daming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asCallback&amp;lt;/code&amp;gt; || The callback function to be used. Syntax: void f(const tString&amp;amp; in asSource)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/_e3/_e3_01_02/_e3_01_02.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;AttackMeter_SetAfterDamageCallback&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
AttackMeter_SetAfterDamageCallback(&amp;quot;VentBotDamage&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;asCallback&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;amp;quot;VentBotDamage&amp;amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
=== AttackMeter_RemoveInstance ===&lt;br /&gt;
Removes an entity as something that is about to damage the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;a_idEntity&amp;lt;/code&amp;gt; || ID for the entity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;maps/chapter02/02_06_theta_tunnels/02_06_theta_tunnels.hps&amp;lt;/code&amp;gt;, SOMA calls &amp;lt;code&amp;gt;AttackMeter_RemoveInstance&amp;lt;/code&amp;gt; as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
AttackMeter_RemoveInstance(Map_GetEntity(msElevatorPuppet).GetID());&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Value in this stock call&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;a_idEntity&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Map_GetEntity(msElevatorPuppet).GetID()&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from that stock script; its referenced names and variables belong to that script.&lt;br /&gt;
&lt;br /&gt;
== Check your change ==&lt;br /&gt;
Save the script and restart the map in development mode with &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;. If the script fails, open &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; and use '''Show Error List''' or '''Show HPL Log'''. See [[HPL3/SOMA/Getting Started/Test Debug and Continue|the development loop]] for the launch and debugging steps.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[HPL3/Scripting/User Modules Overview|User modules]]&lt;br /&gt;
* [[HPL3/SOMA/Scripting/Modules Helper|SOMA module helpers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
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