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	<title>HPL3/SOMA/Getting Started/Test Debug and Continue - Revision history</title>
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	<updated>2026-08-04T04:44:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Getting_Started/Test_Debug_and_Continue&amp;diff=7119&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;{{Hpl3SomaGettingStarted|step=6}}  Your mod, map, and first script now work. This final step establishes a repeatable development loop and points to deeper documentation.  ==...&quot;</title>
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		<updated>2026-07-30T10:50:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Hpl3SomaGettingStarted|step=6}}  Your mod, map, and first script now work. This final step establishes a repeatable development loop and points to deeper documentation.  ==...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Hpl3SomaGettingStarted|step=6}}&lt;br /&gt;
&lt;br /&gt;
Your mod, map, and first script now work. This final step establishes a repeatable development loop and points to deeper documentation.&lt;br /&gt;
&lt;br /&gt;
== Use the development loop ==&lt;br /&gt;
&lt;br /&gt;
# Make one small map or script change.&lt;br /&gt;
# Save the changed file.&lt;br /&gt;
# Return to the running game.&lt;br /&gt;
# Press &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt; when the map must be restarted.&lt;br /&gt;
# If the change fails, press &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; and check '''Show Error List''' and '''Show HPL Log''' before changing anything else.&lt;br /&gt;
&lt;br /&gt;
For faster testing, launch the mod in development mode with the &amp;lt;code&amp;gt;-mod&amp;lt;/code&amp;gt; command-line argument:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Soma.exe -mod &amp;quot;C:\full\path\to\SOMA\mods\MyFirstMod\entry.hpc&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The path passed to &amp;lt;code&amp;gt;-mod&amp;lt;/code&amp;gt; is the full path to the mod's &amp;lt;code&amp;gt;entry.hpc&amp;lt;/code&amp;gt;. See [[HPL3/SOMA/Developer Commands|Developer Commands]] for &amp;lt;code&amp;gt;-map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-mapfolder&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;-mappos&amp;lt;/code&amp;gt;, and other launch options.&lt;br /&gt;
&lt;br /&gt;
== When something breaks ==&lt;br /&gt;
&lt;br /&gt;
Work backward to the last passing checkpoint:&lt;br /&gt;
&lt;br /&gt;
# If the script fails, temporarily remove only your newest script change and read the first relevant error.&lt;br /&gt;
# If the map fails, reopen it in the editor and check that its split &amp;lt;code&amp;gt;.hpm_*&amp;lt;/code&amp;gt; files are present.&lt;br /&gt;
# If the mod fails before loading the map, compare &amp;lt;code&amp;gt;entry.hpc&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;resources.cfg&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;config/main_init.cfg&amp;lt;/code&amp;gt; with the clean &amp;lt;code&amp;gt;MinimalCustomMapMod&amp;lt;/code&amp;gt;.&lt;br /&gt;
# If the editor cannot find mod content, recheck &amp;lt;code&amp;gt;WIPMod.cfg&amp;lt;/code&amp;gt; and the &amp;lt;code&amp;gt;(Working on mod)&amp;lt;/code&amp;gt; indicator.&lt;br /&gt;
&lt;br /&gt;
See [[HPL3/SOMA/Modding/Developer Debug Menu|Developer Debug Menu]] for the full set of debug controls.&lt;br /&gt;
&lt;br /&gt;
== Where to go next ==&lt;br /&gt;
&lt;br /&gt;
Choose documentation by task rather than reading the entire wiki in order:&lt;br /&gt;
&lt;br /&gt;
* '''Build a larger environment:''' [[HPL3/SOMA/Level Design|SOMA Level Design]]&lt;br /&gt;
* '''Learn map scripting:''' [[HPL3/Scripting/HPL3 Scripting Guide|HPL3 Scripting Guide]]&lt;br /&gt;
* '''Learn programming fundamentals:''' [[HPL3/Scripting/AngelScript Fundamentals|AngelScript Fundamentals]]&lt;br /&gt;
* '''Understand mod configuration:''' [[HPL3/SOMA/Modding|SOMA Modding]]&lt;br /&gt;
* '''Prepare for release:''' [[Mod Distribution]]&lt;br /&gt;
&lt;br /&gt;
== Final checkpoint ==&lt;br /&gt;
&lt;br /&gt;
You have completed Getting Started when you can:&lt;br /&gt;
&lt;br /&gt;
* launch your copied mod;&lt;br /&gt;
* edit and save its map;&lt;br /&gt;
* edit its map script and see the result;&lt;br /&gt;
* reload the map; and&lt;br /&gt;
* locate script errors and the HPL log.&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
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