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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FSOMA%2FGetting_Started%2FEdit_Your_First_Map</id>
	<title>HPL3/SOMA/Getting Started/Edit Your First Map - Revision history</title>
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	<updated>2026-08-04T05:23:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Getting_Started/Edit_Your_First_Map&amp;diff=7117&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;{{Hpl3SomaGettingStarted|step=4}}  You will use the working sample as your first map and make one visible editor change. Starting from the sample avoids mixing basic editor le...&quot;</title>
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		<updated>2026-07-30T10:47:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Hpl3SomaGettingStarted|step=4}}  You will use the working sample as your first map and make one visible editor change. Starting from the sample avoids mixing basic editor le...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Hpl3SomaGettingStarted|step=4}}&lt;br /&gt;
&lt;br /&gt;
You will use the working sample as your first map and make one visible editor change. Starting from the sample avoids mixing basic editor learning with player-start and launch-configuration problems.&lt;br /&gt;
&lt;br /&gt;
== Open the map ==&lt;br /&gt;
&lt;br /&gt;
# In &amp;lt;code&amp;gt;LevelEditor.exe&amp;lt;/code&amp;gt;, choose '''File → Open'''.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;MyFirstMod/maps/sample_map/sample_map.hpm&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Move around the perspective viewport and inspect the existing room. See [[HPL3/SOMA/Level Design/Level Editor View|Level Editor View]] if the viewport controls are unfamiliar.&lt;br /&gt;
&lt;br /&gt;
== Make one visible change ==&lt;br /&gt;
&lt;br /&gt;
Select an existing object and move it a small, obvious distance with the translation tool. Save the map, close it, and reopen &amp;lt;code&amp;gt;sample_map.hpm&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{tip|For the first checkpoint, change only one existing object. Add new objects, lighting, and gameplay entities after the edit-save-launch loop is proven.}}&lt;br /&gt;
&lt;br /&gt;
HPL3 stores different object categories in files beside the main map, such as &amp;lt;code&amp;gt;sample_map.hpm_Entity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sample_map.hpm_Light&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;sample_map.hpm_StaticObject&amp;lt;/code&amp;gt;. Keep these files together with &amp;lt;code&amp;gt;sample_map.hpm&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Test in-game ==&lt;br /&gt;
&lt;br /&gt;
Launch your mod again and confirm that the object moved. If the old version appears, close the game and relaunch the mod to rule out cached state.&lt;br /&gt;
&lt;br /&gt;
== Checkpoint ==&lt;br /&gt;
&lt;br /&gt;
Continue when the changed object:&lt;br /&gt;
&lt;br /&gt;
* remains moved after reopening the map in the editor; and&lt;br /&gt;
* appears in its new position in-game.&lt;br /&gt;
&lt;br /&gt;
== If it does not work ==&lt;br /&gt;
&lt;br /&gt;
* Confirm the editor title bar says &amp;lt;code&amp;gt;(Working on mod)&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Confirm you opened the map inside your copied mod, not the bundled example.&lt;br /&gt;
* Confirm the complete set of &amp;lt;code&amp;gt;.hpm&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.hpm_*&amp;lt;/code&amp;gt; files is writable and remains in the same folder.&lt;br /&gt;
* If the editor view is the problem, use [[HPL3/SOMA/Level Design/Level Editor View|Level Editor View]]. For individual object types, use the relevant section of [[HPL3/SOMA/Level Design|SOMA Level Design]].&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
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