<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FSOMA%2FGetting_Started%2FCreate_and_Launch_Your_Mod</id>
	<title>HPL3/SOMA/Getting Started/Create and Launch Your Mod - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FSOMA%2FGetting_Started%2FCreate_and_Launch_Your_Mod"/>
	<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Getting_Started/Create_and_Launch_Your_Mod&amp;action=history"/>
	<updated>2026-08-04T04:44:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Getting_Started/Create_and_Launch_Your_Mod&amp;diff=7115&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;{{Hpl3SomaGettingStarted|step=2}}  In this step, you will copy SOMA's known-working example mod and launch the copy before changing it.  == Make your own copy ==  # Open &lt;code...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Getting_Started/Create_and_Launch_Your_Mod&amp;diff=7115&amp;oldid=prev"/>
		<updated>2026-07-30T10:47:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Hpl3SomaGettingStarted|step=2}}  In this step, you will copy SOMA&amp;#039;s known-working example mod and launch the copy before changing it.  == Make your own copy ==  # Open &amp;lt;code...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Hpl3SomaGettingStarted|step=2}}&lt;br /&gt;
&lt;br /&gt;
In this step, you will copy SOMA's known-working example mod and launch the copy before changing it.&lt;br /&gt;
&lt;br /&gt;
== Make your own copy ==&lt;br /&gt;
&lt;br /&gt;
# Open &amp;lt;code&amp;gt;SOMA/mods/&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Copy the entire &amp;lt;code&amp;gt;MinimalCustomMapMod&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Rename the copy to a short project name, such as &amp;lt;code&amp;gt;MyFirstMod&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Open the copied &amp;lt;code&amp;gt;entry.hpc&amp;lt;/code&amp;gt; in a text editor.&lt;br /&gt;
# Change at least &amp;lt;code&amp;gt;Title&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Author&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Description&amp;lt;/code&amp;gt;. Leave &amp;lt;code&amp;gt;Type=&amp;quot;StandAlone&amp;quot;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;InitCfg=&amp;quot;config/main_init.cfg&amp;quot;&amp;lt;/code&amp;gt; unchanged for this tutorial.&lt;br /&gt;
&lt;br /&gt;
{{warning|Do not rename or edit the original &amp;lt;code&amp;gt;MinimalCustomMapMod&amp;lt;/code&amp;gt;. Keeping a clean copy gives you a working comparison if your configuration later breaks.}}&lt;br /&gt;
&lt;br /&gt;
Your copied folder should contain at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MyFirstMod/&lt;br /&gt;
├── config/&lt;br /&gt;
│   ├── lang/&lt;br /&gt;
│   │   └── english.lang&lt;br /&gt;
│   └── main_init.cfg&lt;br /&gt;
├── maps/&lt;br /&gt;
│   └── sample_map/&lt;br /&gt;
│       ├── sample_map.hpm&lt;br /&gt;
│       ├── sample_map.hpm_*&lt;br /&gt;
│       └── sample_map.hps&lt;br /&gt;
├── entry.hpc&lt;br /&gt;
├── LauncherPic.png&lt;br /&gt;
└── resources.cfg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;.hpm_*&amp;lt;/code&amp;gt; entries above represent the map's split data files. They are part of the map and must remain beside &amp;lt;code&amp;gt;sample_map.hpm&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Launch the untouched copy ==&lt;br /&gt;
&lt;br /&gt;
# Run &amp;lt;code&amp;gt;ModLauncher.exe&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;ModLauncher_NoSteam.exe&amp;lt;/code&amp;gt; for a non-Steam installation.&lt;br /&gt;
# Choose '''Play Custom Content'''.&lt;br /&gt;
# Select the title you placed in &amp;lt;code&amp;gt;entry.hpc&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Launch the mod.&lt;br /&gt;
&lt;br /&gt;
The included &amp;lt;code&amp;gt;config/main_init.cfg&amp;lt;/code&amp;gt; starts &amp;lt;code&amp;gt;sample_map.hpm&amp;lt;/code&amp;gt; from the &amp;lt;code&amp;gt;maps/&amp;lt;/code&amp;gt; folder at &amp;lt;code&amp;gt;PlayerStartArea_1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Checkpoint ==&lt;br /&gt;
&lt;br /&gt;
Continue only when your copied mod appears in the launcher and loads its sample map.&lt;br /&gt;
&lt;br /&gt;
== If it does not work ==&lt;br /&gt;
&lt;br /&gt;
* '''The mod is absent from the launcher:''' confirm the copy is inside &amp;lt;code&amp;gt;SOMA/mods/&amp;lt;/code&amp;gt; and has &amp;lt;code&amp;gt;entry.hpc&amp;lt;/code&amp;gt; at its root.&lt;br /&gt;
* '''The game starts but the map does not:''' restore &amp;lt;code&amp;gt;config/main_init.cfg&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;resources.cfg&amp;lt;/code&amp;gt;, and the complete &amp;lt;code&amp;gt;maps/sample_map/&amp;lt;/code&amp;gt; folder from the clean example.&lt;br /&gt;
* '''You want to understand the files:''' read [[HPL3/SOMA/Modding/Creating a Mod|Creating a Mod]], [[HPL3/Resources Configuration|Resources Configuration]], and [[HPL3/Launch Configuration|Launch Configuration]].&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
</feed>